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Staff Engineer, Neural Rendering

roamlabs

  • Staff Engineer, Neural RenderingShip the production neural rendering and reconstruction pipeline that powers Roam's centimeter-accurate spatial index.Team: Perception & NeRFLocation: San Francisco, CAType: full timeBase salary range: $300k – $500k baseApply by EmailBack to all roles## About the roleYou'll own the neural-rendering pipeline end-to-end: from raw multi-sensor ingestion through semantic geometry to the queryable spatial index that customers' robots, AR apps, and dashboards read from. The bar is production-grade — under 30 ms p95 query latency, under 5 cm median localization error, dual-region failover. Small team, deep ownership, no committees.## Responsibilities* Own the reconstruction pipeline from raw point clouds and images to semantic 3D geometry.* Drive p95 query latency under 30 ms and median localization error under 5 cm.* Ship the multi-session alignment and change-detection systems.* Partner with the SFM team to bring foundation-model capabilities into production.* Set engineering practices for the perception org.## Qualifications* Staff-level experience shipping high-throughput vision systems in production.* Deep knowledge of multi-view geometry, SLAM, and neural rendering (NeRF / 3DGS).* Strong systems engineering: latency budgets, GPU efficiency, multi-region.* Have shipped something an external customer pays for.## Nice to have* Experience with point-cloud processing (PCL, Open3D, COLMAP).* Experience with robotics localization stacks.## ApplySend a short note and your most relevant work to View email address on click.appcast.io. Salary range is $300k – $500k base for this role; recruiters calibrate within the band based on level and prior compensation.
  • J-18808-Ljbffr roamlabs

Vacancy posted more than 2 months ago

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