Game Technical Artist
Lingokids
Game Technical Artist We're looking for passionate professionals to join our team! You'll own that path: the tools, shaders, and standards that make handoffs reliable, templates and IP reskins fast, and AI-assisted work. We've set the standard in kids entertainment. Come help us raise it. We're Lingokids, the #1 entertainment platform for young kids. Most kids content is designed to capture attention. We create experiences little ones genuinely love. Everything we make is created in-house to be seriously fun, with the good stuff built in from the very beginning. We're KidSAFE certified, completely ad-free, and committed to giving families entertainment they can trust, with no compromise. Ever. 20 million kids come back to us every single month, and we've earned more than 50 awards along the way. Now we're going after something bigger: becoming the go-to entertainment destination for kids everywhere, and changing what content looks like for the generation growing up on it. You in? Keep on reading. A hands-on technical artist who owns the path from finished 2D art and animation to working assets in Unity. They build the tools, standards, and validation that make handoffs reliable, keep templates and IP reskins fast, and help the team adopt AI-assisted workflows where they genuinely help. The Role As Technical Artist, you will own the tooling and standards behind this journey. You'll work directly with discipline leads and Engineering to cut manual work, catch integration errors early, and make sure assets look and behave in playable builds as intended. What you'll own Evaluate the art and animation pipeline and technical stack, identify visual or creative requirements that existing workflows cannot support, and propose practical solutions or alternatives that align with production constraints. Build and maintain tools: Write practical scripts, exporters, importers, and validation checks that remove repetitive work. Define asset standards: Set conventions for structure, naming, export settings, versioning, and "ready for implementation" criteria. Own Unity asset setup: Define how visual assets and animations are integrated efficiently in Unity, including prefabs, reusable configurations, and animation integration. Validate in builds: Check that assets look and behave correctly on device, and diagnose visual defects, integration issues, and mobile performance problems. Keep the pipeline healthy: Find bottlenecks, trace recurring issues to their root cause, and fix them across Art, Animation, Design, and Engineering. Enable reuse: Structure assets, rigs, animations, and setups so they carry across games, levels, and IP reskins with minimal rework. Evolve the workflow: Evaluate new tools and pipeline changes, including our exploration of a move from Adobe Animate to Spine, and help teams adopt them. Introduce AI-assisted workflows: Identify where AI tools can safely speed up production, pilot them with the team, set guardrails for quality and licensed-IP use, and document what works. Document and support: Write clear documentation, train colleagues, and make tools usable by people with different levels of technical confidence. What you'll bring Hands-on experience integrating 2D art and animation into Unity for shipped or production-ready games. Experience with node-based shader editors (e.g., Amplify Shader Editor, Shader Graph), including creating custom shaders and effects tailored to the creative needs of each project. Solid understanding of Unity's different render pipelines, including their capabilities, limitations, and appropriate use cases. A solid grasp of 2D asset and animation pipelines, such as preparing layered art (e.g. PSD or Animate files) for export, sprite or skeletal animation, and atlas packing. Scripting ability to automate real production problems. We care more about how you solve them than which language you use. C# for Unity editor tooling is most relevant, and Python or similar for external automation is welcome. If you're strong in one, you can learn the other. Practical troubleshooting skills: reproducing issues, isolating causes, and fixing them at the source. An understanding of mobile performance constraints such as app size and download, memory, draw calls, texture sizes, and animation cost. Practical experience using AI tools, such as coding assistants, to build or speed up production tools, with sound judgment about when output needs human review. The ability to work with artists, animators, designers, and engineers, and to explain technical decisions to non-technical colleagues. Comfort writing documentation and teaching others. Nice to have skills Familiarity with Adobe Illustrator and Adobe Animate workflows. Asset localization experience: Text baked into art, font and glyph coverage, per-locale asset variants, and how they're packaged are TA problems. Version control workflows for art assets. Experience building small AI-assisted tools or automations that non-technical colleagues use day to day. Experience in games for children, or with licensed IP and brand-approval constraints. Experience with templated or reskinnable game systems. High experience with Spine or another skeletal 2D animation tool. English is a must: We're a multicultural team providing a service in English , so while certifications aren't necessary, fluency is essential. As a fully remote company, clear and effective spoken and written communication , especially in asynchronous and long-form formats, is key to collaborating successfully. Life at Lingokids Career Growth: Your growth drives our success! We invest in your development up to €2,000 per year for books and training; so you can keep learning and growing with us. Remote-Friendly: Work from where you're most productive, home or our offices in Madrid, anywhere within a 2-hour difference from Spain (GMT+1) . The choice is yours! Stock Options: Your contribution matters! You'll receive stock options , giving you the opportunity to own part of the company and share in its success. Home Office Setup: Create your ideal workspace with a €400 allowance for setup and €35/month for remote work expenses, because comfort fuels creativity! Meal Allowances: Get €60/month on your Cobee card to enjoy meals at restaurants or food delivery, good food makes everything better! Flexible Compensation: Manage your meal, transport and childcare expenses easily with Cobee, integrating them directly into your payroll. Health Insurance: Access private health coverage at exclusive rates through Adeslas, seamlessly deducted from your payroll, quality care made simple. Language Lessons: Learning never stops! Enjoy free language classes in Spanish and English, to sharpen your skills and stay connected in a global team. Visa Sponsorship: If you need a visa to work in the EU , we'll handle the process and cover the costs to make your transition seamless. Company events: Yes! We're a fully remote team spread across different countries, but we love getting together from time to time in different corners of Spain, for team gatherings and recharging at our amazing off-sites! Passion matters more than perfection Didn't check every box for this role? No worries! We're looking for passionate, driven individuals who believe in our mission. If that sounds like you, we'd still love to hear from you! Diversity, Equity, and Inclusion At Lingokids, diversity isn't just a checkbox—it's at the heart of everything we do. Just like we teach kids to embrace differences, we celebrate them in our team, knowing that the best ideas come from unique perspectives. We're all about creating a space where everyone feels valued, heard, and empowered to be their authentic selves. No matter your background, identity, or story, if you Lingokids
$151.59k - $252.64k
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