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Viewmodel Gameplay Animator (Contract) - Sledgehammer Games

Activision

Job Title: Viewmodel Gameplay Animator (Contract) - Sledgehammer Games Requisition ID: R028211 Job Description: Your Platform Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since its founding in 2009, the studio has delivered iconic titles like "Call of Duty: Advanced Warfare," "Call of Duty: WWII," and most recently, “Call of Duty: Modern Warfare III.” We combinecutting-edgetechnology withcreativevision to produce games that resonate with players worldwide. With a focus on creating high-quality multiplayer experiences and captivating single-player campaigns, we continue to shape the future of first-person shooters. Sledgehammer Games is part of the Activision family and is wholly owned by Microsoft. To learn more about our studio, please visit us at or search for Sledgehammer Games on your favorite social media platform. Please note: This is a Temporary Fixed-Term Contract, up to one (1) year. Remote Work is permitted for this role. Your Mission As a Viewmodel Gameplay Animator, you will create polished first-person weapon animations that support responsive, readable, and impactful gameplay. You will work closely with animation, design, engineering, tech art, rigging, modeling, and other content teams to bring weapons and gameplay systems to life. This role is focused on contributing to active production and delivering high-quality animation within an established development pipeline. Priorities can change in a fast-paced environment, so this role includes, but is not limited to, the following responsibilities: Use traditional animation fundamentals to craft game motions that range from stylized to hyper-realistic. Create polished first-person weapon animations, including firing, reloads, weapon handling, inspections, melee, equipment use, and other gameplay interactions. Apply strong animation fundamentals to create motion ranging from grounded and realistic to stylized, depending on the needs of the game. Maintain clear weapon readability, strong posing, convincing weight, and responsive timing from the player’s perspective. Animate and refine first-person camera motion when needed to support gameplay clarity, impact, and presentation. Collaborate closely with designers, engineers, tech artists, riggers, modelers, and other animators to #J-18808-Ljbffr

Vacancy posted 13 hours ago
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