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Principal Product Manager — Growth, Social & Community [Remote]

$200k - $230k

Fanatics Betting & Gaming

New York, NY
  • Remote job

About Us

Fanatics is a leading global sports platform redefining how fans connect with the teams, players and moments they love. Our businesses — Fanatics Commerce, Fanatics Collectibles, Fanatics Betting & Gaming, Fanatics Events, Fanatics Advertising, Fanatics Markets and Fanatics Studios — maximize the presence and reach for hundreds of partners globally and create a one-stop experience that allows fans to buy, bet, collect, and earn, while engaging with sports in deeper, more immersive ways. This includes licensed fan gear and lifestyle products, sportsbook and iGaming, physical and digital trading cards, live events, premium sports entertainment content, credit card offerings and more. Together, they form a powerful, integrated ecosystem — connected by the Fanatics ONE loyalty program and FanCash, the currency of sport — delivering personalized experiences to over 100 million fans worldwide. Fanatics holds partnerships with over 900 sports properties, from professional leagues and players’ associations to teams, colleges and retail partners; over 7,000 athletes and celebrities; and over 2,000 retail locations, including all Lids stores. Backed by a team of more than 22,000 employees, Fanatics is committed to relentlessly enhancing the fan experience.

 

 

The Role

Fanatics is building a connected ecosystem where fans can move across Betting & Gaming, Collectibles, Live, FanApp and more, powered by a single identity, a shared loyalty system, and common product experiences.

We are looking for a senior product leader to build the social and community layer of that ecosystem. This is a growth job. One fan meets us across our products and is alone in all of them. We pay to acquire them four times and we work to keep them four times. The room to grow inside what we already own is bigger than anything more media spend or an additional vertical would get us.

Social is how we connect it. Fandom is a group activity and our products treat it as a solo one. Profiles, friends, groups, sharing, competition and status are the mechanics that bring acquisition cost down, carry a fan from one product into the next, and give people a reason to come back that isn't another push notification.

The other half of it is knowing who the fan is. We know who someone roots for, what they collect, what they've sat through as a fan. That turns a cross-sell into recognition, and it lets us answer a moment in one product with something real from another. It's a network of fans who are known and connected to each other organically.

You will own social end to end: the thesis, the roadmap, the mechanics, the growth numbers and the gamification layer that sits on top.

Why This Role Matters

Today our products are social in name only. Fans arrive alone, play alone, and leave without having met anyone. Every vertical acquires and retains its own users, discovery runs on merchandising slots rather than on what a fan's friends are doing, and identity mostly resets at every front door a user enters here. The result is separate funnels where there should be one network.

As the product leader for Growth, Social & Community, you will:

  • Define where ecosystem growth comes from and which social mechanics unlock it

  • Build identity and public profile as a real product

  • Create acquisition loops that come out of the product itself

  • Turn shared experience into a retention mechanic the whole ecosystem benefits from

  • Make the value of a social lever measurable enough to fund

Your work will directly affect blended acquisition cost, cross-product penetration and retention, Fanatics ONE membership and engagement, and the rate at which fans move from their first product into their second and third.

What You'll Do

Own the growth thesis and the roadmap

  • Write the point of view: where the growth comes from, which social mechanics get us there, what each one is worth, and the order to build them in.

  • Keep a live read on where consumer social is going and what it means for us.

Build acquisition that doesn't come out of the media budget

  • Invite, referral and friend discovery built into the product rather than sitting next to it.

  • Sharing that fans actually want to do, which means moments worth sending rather than a share button bolted on

  • Social surfaces that put Fanatics in front of people who aren't customers yet

Connect the ecosystem through identity and the social graph

  • Identity and a public social profile built as a real product: who someone is across verticals, who they root for, what they collect, what they're good at, carried with them instead of reset at every front door.

  • Reputation and a record worth showing off to all fans

  • One social graph that every vertical uses instead of each building its own.

  • Discovery driven by what a fan's friends are doing

  • A privacy model where being public is a choice and a safe one.

Design for moments rather than campaigns

  • Fandom runs on highs and lows, and the ecosystem gives us both the signal to see them and the means to respond.

  • Work from context and not just behavior, understand what happened to a fan and how the fan feels about it.

  • Bring generosity, perfect timing, and a bias toward being on the fan's side

Build community that keeps people around

  • Shared experience, including the plain fact of knowing that thousands of other fans are sitting in the same moment you are, sweating it together.

Own the gamification layer

  • Progression that means something

  • Group and squad competition, what makes a fan recruit their friends.

  • A clear position on where rewards genuinely change behavior and how to introduce

Prove it with data

  • Define what a social lever is worth

  • Density against retention, invite and share loops against acquisition cost, cross-product LTV, and what a second and third product per fan is actually worth.

The Bar

We are not trying to catch up. We intend to be where this happens for sports fans, and we have the fan base and the ecosystem to make that the clear outcome. You are expected to know what is shipping in that space before it ships, and to tell us what it means for us.

You will be working with a small, strong, AI-forward team that moves quickly. Keeping pace with them is part of the job. In practice that means you prototype, you get something in front of fans this week, and you don't wait on a sprint cycle to think and make decisions.

How We Measure Success

  • Reduction in blended acquisition cost attributable to in-product social loops

  • Share of fans connected to at least one other fan, and density on the surfaces that matter

  • Rate at which fans move from a first product into a second and third

  • Retention and engagement lift among connected fans versus unconnected ones

  • Fanatics ONE membership growth and login adoption across products

  • Adoption of shared social and identity components by partner teams

What You Bring

  • Eight or more years in product, with real time on growth and real time on social, community or network products at consumer scale

  • Social products rather than social features. Things where the value came from other users, and you know how graphs get built

  • You've carried a growth number and can defend a roadmap to it

  • Both ends of the funnel. Acquisition and retention

  • The ability to write the narrative that gets a company aligned, and to sit with two engineers and a designer and get something in front of users this week

  • You build fast. Prototypes over specs, days over quarters, and you cut things quickly when they don't work

  • You use consumer social products and have opinions about them. You also understand how fans behave, the loyalty and the superstition and the heartbreak

  • You decide at 80%, write down why, and change your mind when the data says to

  • You can write the query, design the test, debate incrementality with a data scientist, and tell a real lift from a seasonal one

  • You've dealt with the ugly side of user-generated content before - moderation, abuse, bad actors

Things That Make Us Lean Forward

  • A social product you shipped that outlived the team that built it

  • A graph you grew from nothing, and a clear story about how you solved cold start

  • Users you moved between products or business units at scale

  • Something you built that made people feel recognized

  • Something you killed because the data said to

  • Three social products you admire, why each loop works, and where each one breaks

  • Work across P&Ls where you owned the outcome but not the roadmap

  • Something public. A product, a repo, writing, a community you started and grew

  • Experience shipping social or UGC inside a regulated or high-scrutiny environment

Why You'll Love This Role

  • You'll build the social layer for one of the largest fan bases in sports

  • The vision is yours to write, and it comes with real investment behind it

  • Your work shows up across every Fanatics product rather than inside one of them

  • You'll work with strong partners across Product, Design, Engineering and Data

  • There is a shipping v1 to learn from and an open 2027 to define

 

#LI-LS2

Ranges will change based on country and state of residence, which are reflected in Geographical Zones defined by Fanatics Betting and Gaming. The range incorporates all of our Geographical Compensation Zones and is subject to change as the Zone associated with the actual offer is confirmed. In addition to the base and bonus, full-time employment, and more. For information about our benefits, please visit 

 

 

Salary Range

$200,000—$230,000 USD

By submitting your application, you agree to our terms of service and acknowledge you have read our Candidate Privacy Policy.

Fanatics will never ask candidates for money, banking information, or other sensitive personal information as part of the interview process. If you receive a suspicious message claiming to be from Fanatics recruiting, please do not respond and report it  here .

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