Lead Sound Designer
Gearbox Software
The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina’s Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld.The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, visit .What We Are Looking ForWe are looking for a Lead Sound Designer to help guide the creative, technical, and organizational execution of sound design across one or more projects. This role reports to the Director of Sound Design and partners directly with Audio Leadership, Technical Sound Design, production, and cross-discipline teams to help define, execute, and maintain the project's sonic direction. The Lead Sound Designer acts as the primary sound design point of contact for the project, ensuring audio goals, scope, priorities, quality standards, and needs are communicated and delivered. The ideal candidate is both a strong sound designer and a project level leader. This individual can create excellent content, guide and mentor other sound designers, and translate creative audio goals into shippable results.Project ResponsibilitiesServe as the primary sound design point of contact for an assigned project.Partner with Audio Leadership to define, refine, and execute the project's sound design goals.Drive day-to-day project sound design execution while maintaining alignment with broader audio direction.Maintain a cohesive sonic identity across features and systems, ensuring sound design pillars, tone, and standards are upheld.Translate high-level audio direction into clear feature plans, creating sonic style guide documentation and identifying and driving sound design palette building sessions.Work with production to identify and communicate audio scope, risks, dependencies, and priorities.Help identify workflow and pipeline challenges and partner with appropriate teams to resolve them.Coordinate with outsourcing partners and provide feedback, reviews, shotlists, style guides, and quality control.Team ResponsibilitiesLead, mentor, and support sound designers across assigned projects, features, or content areas.Review sound design work and provide clear, constructive feedback that raises quality while supporting team growth.Help maintain team morale, trust, and creative momentum through strong communication and thoughtful leadership.Support onboarding, knowledge sharing, and alignment around project audio standards.Creative ResponsibilitiesDesign, edit, process, and mix high quality sound effects.Collaborate with audio leadership on project sound design pillars, tone, mix direction, standards, and technical goals.Take on high level of complexity in sound design work. Will be expected to handle the most forefront game feature sets of audio design such as weapons, character audio, and more with complete autonomy.Create and maintain sound design documentation, including style guides, onesheets, shotlists, and palette references.Lead and contribute to sound jam palette building sessions and creative exploration sessions.Implement content into Wwise and UE5.Record original source and lead or support recording sessions, defining the projects source recording needs.Partner with Technical Sound Design on system behavior and implementation workflows.Locate, diagnose, and troubleshoot issues and audio bugs.QualificationsPrevious experience in leading sound design efforts.7+ years of professional game audio experience with at least one shipped title.Adept ability at sound design, mixing, editing, and audio design techniques.Strong soft skills and the ability to partner with audio leadership and cross-discipline teams.Excellent understanding of the end-to-end game development pipeline.Must be receptive to sound design feedback from peers and departmental leadership.Awareness of game industry trends, tools, techniques, and player expectations.Well versed at how to create clear and thorough documentation such as style guides or system designs.Ability to communicate creative goals, risks, and priorities across disciplines.Bonus ExperienceAudio training and/or degree in audio production.Experience with scripting or programming languages.Post production mix experience.Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain. As an equal opportunity employer, Gearbox Entertainment does not discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law.Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities. If you need a reasonable accommodation at any point during the job application process, please contact us for more information.Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.---Gearbox Studio Québec rassemble une équipe de talents d’exception, animés par la passion de créer des jeux vidéo primés et emblématiques. Nos univers riches prennent vie à travers des récits transmédia, des expériences en direct et des produits dérivés, offrant aux joueurs des aventures immersives inoubliables. Notre studio est reconnu pour son travail sur des franchises à succès comme Borderlands, Tiny Tina’s Wonderlands et Brothers in Arms, ainsi que pour le développement continu de licences cultes telles que Duke Nukem, Risk of Rain et Homeworld. Gearbox a également des bureaux au Canada, dans les villes de Québec et Montréal. Gearbox Studio Québec est fier de faire partie de 2K, un label d’édition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Pour en savoir plus, visitez .Ce que nous recherchonsNous sommes à la recherche d'un concepteur sonore principal pour aider à guider l'exécution créative, technique et organisationnelle de la conception sonore sur un ou plusieurs projets. Ce rôle relève du directeur de la conception sonore et travaille en partenariat direct avec la direction audio, la conception sonore technique, la production et les équipes interdisciplinaires pour aider à définir, exécuter et maintenir l'orientation sonore du projet. Le concepteur sonore principal agit en tant que point de contact principal pour la conception sonore du projet, en veillant à ce que les objectifs audio, la portée, les priorités, les normes de qualité et les besoins soient communiqués et respectés. Le candidat idéal est à la fois un concepteur sonore chevronné et un leader au niveau du projet. Cette personne est capable de créer un contenu d'excellente qualité, de guider et d'encadrer d'autres concepteurs sonores, et de traduire des objectifs audio créatifs en résultats concrets pour la sortie du jeu.Responsabilités liées au projetServir de point de contact principal pour la conception sonore sur un projet assigné.Collaborer avec la direction audio pour définir, affiner et exécuter les objectifs de conception sonore du projet.Diriger l'exécution quotidienne de la conception sonore du projet tout en restant aligné avec l'orientation audio globale.Maintenir une identité sonore cohérente à travers les fonctionnalités et les systèmes, en veillant au respect des piliers de conception sonore, du ton et des normes établies.Traduire l'orientation audio de haut niveau en plans de fonctionnalités clairs, en créant la documentation du guide de style sonore et en organisant et menant des sessions de création de palettes de conception sonore.Travailler avec l'équipe de production pour identifier et communiquer la portée audio, les risques, les dépendances et les priorités.Aider à identifier les défis liés aux flux de travail et aux pipelines et s'associer avec les équipes appropriées pour les résoudre.Coordonner les efforts avec les partenaires externes (externalisation) et fournir des commentaires, des examens, des listes de plans, des guides de style et un contrôle de la qualité.Responsabilités d'équipeDiriger, encadrer et soutenir les concepteurs sonores à travers les projets, fonctionnalités ou zones de contenu assignés.Examiner le travail de conception sonore et fournir des commentaires clairs et constructifs qui rehaussent la qualité tout en favorisant le développement de l'équipe.Aider à maintenir le moral, la confiance et l'élan créatif de l'équipe grâce à une communication solide et un leadership attentionné.Soutenir l'intégration des nouveaux membres, le partage des connaissances et l'alignement autour des normes audio du projet.Responsabilités créativesConcevoir, éditer, traiter et mixer des effets sonores de haute qualité.Collaborer avec la direction audio sur les piliers de conception sonore du projet, le ton, l'orientation du mixage, les normes et les objectifs techniques.Assumer un niveau élevé de complexité dans le travail de conception sonore. Prendre en charge de manière totalement autonome les ensembles de fonctionnalités de jeu les plus importants en matière de conception audio, tels que les armes, l'audio des personnages, et plus encore.Créer et tenir à jour la documentation de conception sonore, y compris les guides de style, les fiches techniques, les listes de plans et les références de palettes.Diriger et contribuer aux sessions de création de palettes ("sound jam") et aux sessions d'exploration créative.Intégrer le contenu dans Wwise et UE5.Enregistrer des sources originales et diriger ou soutenir des sessions d'enregistrement, en définissant les besoins en enregistrement de sources pour les projets.Collaborer avec l'équipe de conception sonore technique sur le comportement des systèmes et les flux de travail d'implémentation.Repérer, diagnostiquer et résoudre les problèmes et les bogues audio.QualificationsExpérience préalable dans la direction d'efforts de conception sonore.Plus de 7 ans d'expérience professionnelle dans l'audio de jeu vidéo, avec au moins un titre commercialisé à votre actif.Compétences expertes en conception sonore, mixage, montage et techniques de conception audio.Fortes compétences relationnelles ("soft skills") et capacité à collaborer avec la direction audio et les équipes interdisciplinaires.Excellente compréhension du pipeline de développement de jeux du début à la fin.Capacité à recevoir les commentaires de conception sonore de la part de ses pairs et de la direction du département.Connaissance des tendances, outils, techniques de l'industrie du jeu et des attentes des joueurs.Maîtrise de la création d'une documentation claire et approfondie, telle que des guides de style ou des conceptions de systèmes.Capacité à communiquer les objectifs créatifs, les risques et les priorités à travers différentes disciplines.C’est un plusFormation audio et/ou diplôme en production audio.Expérience avec des langages de script ou de programmation.Expérience en mixage de post-production.Gearbox Studio Québec s’engage à offrir un environnement de travail inclusif, équitable et exempt de discrimination, reflétant la diversité du monde que nous aspirons à divertir. En tant que studio soucieux de l’égalité des chances, nous ne pratiquons aucune discrimination fondée sur la race, la couleur, la religion, le sexe, la grossesse, l’orientation sexuelle, l’identité ou l’expression de genre, l’origine nationale, l’âge, l’handicap, l’information génétique ou tout autre statut protégé par la loi applicable.Nous nous engageons également à offrir des accommodements raisonnables aux candidats et employés qualifiés pour leur permettre de participer pleinement au processus de recrutement, d’exercer leurs fonctions essentielles et d’accéder aux mêmes avantages et opportunités. Si vous avez besoin d’un accommodement à tout moment du processus de candidature, n’hésitez pas à nous contacter.Veuillez noter que 2K Games et ses studios n’utilisent jamais d’applications de messagerie instantanée ni de comptes de messagerie personnels pour contacter des candidat·e·s ou mener des entrevues. Tous les courriels envoyés proviennent uniquement de comptes @2K.com.#LI-Hybrid #LI-Onsite#LI-Remote
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