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Unity Developer

ShiftCode Analytics

Mid–Senior Unity Developer

Interview: virtual Visa: USc and GC Hybrid: Dallas, TX (Only local) Must have excellent communication skill Rate: DOE

We are looking for a Mid–Senior Unity Developer with solid experience in PC-based VR development. You'll be responsible for designing and implementing high-quality immersive experiences, collaborating with a multidisciplinary team on innovative VR projects. This role requires strong technical skills, decision-making around project architecture, and experience optimizing complex environments for VR platforms like Oculus Rift, HTC Vive, Valve Index, and others.

Responsibilities
  • Design, implement, and maintain VR systems and mechanics using Unity and C#.
  • Optimize performance for PC VR (stable frame rates, efficient resource usage).
  • Contribute to technical architecture and project structure decisions.
  • Integrate technologies and SDKs such as OpenXR, SteamVR, XR Interaction Toolkit.
  • Collaborate with technical artists and UX/UI designers to ensure smooth and intuitive VR experiences.
  • Participate in code reviews, planning sessions, and continuous improvement of the codebase.
  • Prototype new features and test on actual VR hardware.
Requirements
  • 3+ years of professional experience using Unity + C#.
  • Proven experience developing VR applications for PC.
  • Understanding of rendering cycles, physics, animation, and VR interaction systems.
  • Hands-on experience with XR Interaction Toolkit, OpenXR, SteamVR, or similar.
  • Strong skills in performance optimization (culling, LODs, draw calls) and profiling (GPU/CPU).
  • Proficient with version control tools (Git).
Nice to Have
  • Experience with URP or HDRP.
  • Shader programming skills (HLSL / Shader Graph).
  • Experience in networked/multiplayer VR development.
  • Experience in AI powered NPCs creation
Vacancy posted more than 2 months ago

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