Contract Gameplay Animator
Cinnamon
Luma Peak Studio builds polished interactive experiences with a strong focus on character appeal, responsive gameplay, and high production standards. Our animation team works closely with art, design, and engineering to bring motion, timing, and personality into every player-facing interaction. We’re seeking a contract Gameplay Animator with solid fundamentals in character movement and in‑engine implementation. This role is ideal for someone who enjoys hands‑on asset creation, rapid iteration, and close collaboration within a production team. KEY RESPONSIBILITIES: Create animation content that meets established visual direction and gameplay needs Produce assigned motion work for characters, props, and other in‑game assets Support both 3D and, where needed, 2D asset animation tasks Work within studio pipelines and maintain quality across assigned deliverables Implement animation work into engine and support gameplay feature integration Review and test assets in development builds to ensure polish and reliability Collaborate with artists, designers, and engineers to solve production challenges Respond quickly to feedback and revision cycles Help maintain consistency, quality, and timely delivery across the project REQUIRED QUALIFICATIONS: Professional grounding in animation principles, especially character performance and gameplay responsiveness Experience with game development pipelines and real‑time engines such as Unreal, Unity, or proprietary tools Proficiency with tools such as Maya, Blender, Photoshop, ZBrush, or Substance Painter Demonstrated 3D art or animation production skills through portfolio or reel Strong organization and communication skills Ability to absorb feedback and iterate efficiently Understanding of gameplay implementation and production constraints Degree in animation, art, or related field, or equivalent professional experience PREFERRED QUALIFICATIONS: Experience on shipped games or interactive entertainment products Familiarity with both animation creation and in‑engine setup Exposure to stylized character work Ability to contribute across adjacent art tasks when needed #J-18808-Ljbffr Cinnamon
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