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Director, Neural Graphics Chips

$320k

NVIDIA Gruppe

NVIDIA is seeking a Director of Neural Graphics Software and Chips to join our team in Santa Clara, CA. We are leading a fundamental shift in 3D graphics toward neural rendering, as evidenced by our recent work on AlpaDreams. In this role you will guide the hardware, platform and API that bring these techniques to production. This is a rare opportunity to lead at the intersection of graphics software, GPU architecture, and platform strategy, with direct influence on the next generation of NVIDIA hardware and the developer experience that runs on it! What You’ll Be Doing Set the strategic direction for neural graphics across silicon, console platforms, and graphics APIs—translating research breakthroughs into hardware features, shipping platform capabilities, and API/shader language evolution. Lead a multidisciplinary team of managers and principal engineers spanning GPU architecture liaison, console platform engineering, and graphics API/compiler strategy. Partner with GPU Architecture on feature definition, HW/SW co‑design, and chip bring‑up for neural graphics capabilities. Own NVIDIA’s neural graphics roadmap with console partners, including feature prioritization, validation, and launch readiness on current and next‑gen platforms. Shape graphics API direction and NVIDIA’s shader language strategy (including Slang) to expose neural graphics primitives to developers. Build, mentor, and strengthen the team—hiring senior engineers and managers, and developing technical leaders. What We Need to See Bachelor’s degree or higher in Computer Science, Computer Engineering, Electrical Engineering, Computer Graphics (or equivalent experience). 15+ overall years in graphics, GPU, or related platform engineering. 6+ years leading engineering teams, including senior individual contributors and managers. Hands‑on experience with the latest in agentic development workflows. Deep expertise in GPU architecture, graphics pipelines, and hardware/software co‑design. Expertise in at least two of: graphics drivers, shader compilation, graphics APIs (Vulkan, Direct3D, Metal), or shading languages. Experience driving technical direction across large organizations, including architecture, research, platform, and product. Ways to Stand Out from the Crowd Deep background in Vulkan or OpenGL driver internals, including SPIR‑V or shader translation, tiled rasterization, or compute‑based pipeline implementation. Experience shipping in embedded or console environments. Track record of applying AI‑assisted or agent‑based engineering to accelerate delivery of large software systems. Strong background in neural rendering, differentiable graphics, or AI‑assisted rendering techniques. Examples of influencing graphics API or shading/compiler stack direction. Compensation The base salary range is 320,000 USD – 488,750 USD. You will also be eligible for equity and a benefits package. Equal Employment Opportunity NVIDIA is committed to fostering a diverse work environment and is proud to be an equal opportunity employer. We do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law. #J-18808-Ljbffr NVIDIA Gruppe

Vacancy posted 5 days ago
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