Technical Artist
Bedrock Robotics
Join the team bringing autonomy to the built world
At Bedrock were moving AI out of the lab and onto real job sites. Our team includes veterans who helped launch Waymo scaled Segment to a $3.2B acquisition and grew Uber Freight to $5B in revenue. We retrofit the heavy equipment contractors already own starting with excavators so experienced crews can safely take on more projects and deliver more of the critical infrastructure our society needs.
In August 2026 Bedrock-equipped excavators began doing fully autonomous paid work on live commercial job sites. Weve more than doubled our customer base since 2025 and our machines now work with contractors across the South Midwest and Mid-Atlantic In October 2026 we raised a $600M Series C co-led by CapitalG and Emergence Capital bringing our total funding to nearly $1B. Were using it to put more autonomous machines to work build the field and operations teams behind every deployment and expand into new machine types and job-site tasks. This is where algorithms meet steel-toed boots. Youll work alongside construction veterans and world-class engineers to solve physical-world problems that simulations cant touch. If youre ready to do meaningful work on hard problems wed love to have you join us.About the Role
Were looking for an exceptional Technical Artist to join our team building and scaling our robotics simulation environment. Simulation is a critical foundation for autonomy at Bedrockit allows us to validate end-to-end systems evaluate complex and unsafe scenarios and run testing at massive scale.
Our autonomy stack is deeply machine-learningdriven and closing the sim-to-real gap is a core focus of this role. The simulator must accurately represent a living breathing construction site - real-world lighting 3D content and terrain deformation for digging and earthmoving - while remaining efficient enough to support thousands of runs. High-quality simulation directly accelerates robotics development making this work central to our success.
What Youll Do
Own the 3D content generation and curation pipeline for an autonomous construction simulator
Develop simulation systems that support ML-based autonomy evaluation and safety validation
Improve realism and performance to better reflect real-world behavior
Help guide our strategy in procedural scene generation and rendering techniques
Who You Are
Simulation spans many disciplines and we dont expect one person to do everything. Strong candidates typically bring:
A passion for large-scale realistic simulation systems
Experience with advanced 3D simulation software
A hands-on mindset and enthusiasm for building core simulation content
Qualifications
Required
Games or simulation background with minimum 4yrs working in real time 3D
Strong foundation in technical art: 3D modeling texturing rigging animation PBR materials lighting performance optimization
Hands-on experience with Unreal Engine minimum 2yrs
Preferred
Robotics simulation experience
Experience with Isaac Sim or Omniverse
Experience with neural rendering techniques (Gaussian splats NeRFs)
Bedrock Robotics is an Equal Opportunity Employer
Were committed to building a diverse and inclusive workplace. We consider all qualified applicants for employment without regard to race color religion sex sexual orientation gender identity national origin ancestry age disability veteran status genetic information or any other protected characteristic.
Reasonable Accommodations
We want our hiring process to be accessible to everyone. If you need an accommodation to participate in the application or interview process please let your recruiter know so we can support you.
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