Principal / Lead Gameplay Designer
$145k - $180kAbsurd Ventures
Summary We are seeking a Principal / Lead Gameplay Designer to own the design and implementation of compelling 3 C’s gameplay. This person will work closely with design leadership, animators, engineers, and artists to deliver world-class moment-to-moment gameplay and player feel. Core Responsibilities * Own and drive implementation of all moment-to-moment player-feel gameplay in alignment with direction from a senior leadership team. * Develop engaging combat mechanics, including player abilities, enemy behaviors, AI tactics, weapons, and camera systems. * Collaborate with cross-disciplinary teams to prototype, iterate, and polish combat features from concept through ship. * Author and maintain design documentation, ensuring clarity and alignment across departments. * Analyze playtest data and player feedback to continuously refine and balance combat systems. * Own combat encounters and pacing in collaboration with level and narrative design teams. * Establish metrics and best practices for environment and encounter design to support optimal gameplay. * Mentor junior designers and contribute to the evolution of team processes and best practices. * Maintain high standards for quality, responsiveness, and fun across all combat elements. Core Qualifications * 5+ years of experience in game design with at least 2 shipped titles, including one in a senior or lead role focused on combat. * Deep understanding of player mechanics, animation-driven gameplay, enemy design, and AI behavior. * High technical proficiency with Unreal Engine 5.0 and its suite of combat, AI, and animation systems tools. * Strong prototyping skills with scripting languages or visual scripting systems (e.g., Blueprint, Lua, etc.).
- Excellent communication, collaboration, and documentation skills.
- Passion for creating satisfying, intuitive, and deep combat systems across
- Background working on open-world or sandbox games.
- Experience planning player skill and progression systems.
- Knowledge of cinematic combat presentation and camera work.
- Experience working with motion capture and/or animation pipelines.
- Full-time job with benefits.
- Role is on-site in Santa Monica, CA.
- Office is located near downtown Santa Monica – near metro and freeway.
$217k - $246k
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