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Gameplay Animator for Unreal Engine 5 games

Wolcen

Описание Wolcen is developing its next projects, Wolcen 2 and Gods, Death, and Reapers. Задачи Create diverse character animations that enhance the gameplay experience Develop animations from scratch or adapt mocap data for in-game animation Collaborate with the Animation Director, animators, game designers, and programmers to understand quality objectives and gameplay intentions Identify and report animation-related issues Own animation features from concept to final implementation, including prototyping, iteration, integration, debugging, and polish Estimate task durations and manage deadlines Promote a transparent and learning culture within the team Anticipate production and technical risks and communicate them early to relevant stakeholders Требования 5+ Years of experience as an Animator in the video game industry Proficiency in Maya and Unreal Engine 5 Strong teamwork and collaboration abilities Deep understanding of body mechanics and aesthetics Adaptability, flexibility, and openness to change Ability to give and receive constructive criticism Innovative problem-solving skills Strong written and verbal English communication skills Будет плюсом experience implementing gameplay animation directly in Unreal Engine 5, experience with Unreal Engine 5 animation layering systems and reusable animation logic, strong understanding of combat animation, responsiveness, readability, timing and gameplay feel, experience working with mocap data including clean-up, editing and adaptation for gameplay, professional experience developing action games, ARPGs or combat-heavy titles, experience working autonomously and proposing solutions without detailed direction, experience collaborating directly with Game Design and Programming to solve animation and gameplay problems, a proactive mindset and confidence to experiment, take initiative, learn from mistakes, and iterate quickly based on feedback Условия Contractor position #J-18808-Ljbffr Wolcen

Vacancy posted 3 days ago
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