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Systems Software Engineer

Alexander Chapman

We recently secured a Top Tier infrastructure company that recently raised a $40M Series A at a $300M valuation. They’re deploying and operating some of the most powerful GPU clusters in production and are rapidly expanding their global footprint.

We are hiring a Systems Software Engineer to provision and monitor bare metal servers all the way to coordinating with GPUs.

This is a greenfield build involving:

Bare Metal Infrastructure: Building the software layer that bridges GPU hardware, virtualization, and cloud orchestration.

Systems-Level Engineering : Working across Linux, VM provisioning, networking, and distributed orchestration.

High-Performance Compute : Designing reliable infrastructure for large-scale GPU compute environments.

Complex Architectures: Building multi-tenant systems for compute, networking, and storage isolation.

Who You Are:

Systems Expert : You’ve built low-level infrastructure systems close to the OS, kernel, or hardware layer.

Architectural Thinker: You have strong opinions on reliability, scalability, and performance.

Builder Mentality: You enjoy solving hard infrastructure problems involving virtualization, orchestration, and distributed systems.

Linux Native : You’re comfortable with syscalls, concurrency, networking, memory management, and multi-threaded systems.

The Bonus:

Experience with Rust, kernel programming, virtualization, RPC systems, or distributed compute platforms.

Vacancy posted more than 2 months ago

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