Systems Software Engineer
Alexander Chapman
We recently secured a Top Tier infrastructure company that recently raised a $40M Series A at a $300M valuation. They’re deploying and operating some of the most powerful GPU clusters in production and are rapidly expanding their global footprint.
We are hiring a Systems Software Engineer to provision and monitor bare metal servers all the way to coordinating with GPUs.
This is a greenfield build involving:
Bare Metal Infrastructure: Building the software layer that bridges GPU hardware, virtualization, and cloud orchestration.
Systems-Level Engineering : Working across Linux, VM provisioning, networking, and distributed orchestration.
High-Performance Compute : Designing reliable infrastructure for large-scale GPU compute environments.
Complex Architectures: Building multi-tenant systems for compute, networking, and storage isolation.
Who You Are:
Systems Expert : You’ve built low-level infrastructure systems close to the OS, kernel, or hardware layer.
Architectural Thinker: You have strong opinions on reliability, scalability, and performance.
Builder Mentality: You enjoy solving hard infrastructure problems involving virtualization, orchestration, and distributed systems.
Linux Native : You’re comfortable with syscalls, concurrency, networking, memory management, and multi-threaded systems.
The Bonus:
Experience with Rust, kernel programming, virtualization, RPC systems, or distributed compute platforms.
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