3D Character Artist
Lakshya Digital
Lakshya, a Keywords Studios company, in India is headquartered in Gurgaon and has a team of over 700 employees spread across studio facilities in Gurgaon, Pune and Seattle, and sales offices in San Diego and Tokyo. Setup in 2004, Lakshya has, over the last 20 years, created a reputation in the game development industry for being a highly talented and dependable game art studio. During this time, Lakshya has created art for over a hundred game titles, including hugely successful global hits such as Bloodborne, Dark Souls II, Just Cause 3, WWE 2K16, Uncharted 2, Farmville and Cityville. Lakshya’s senior team, which comprises of top-notch International and Indian talent, has a huge amount of experience of creating art for different game platforms and genres. Lakshya blends artistic creativity with strong process orientation in order to deliver best in class services. Lakshya works closely with NASSCOM to help in the growth of the game development eco-system in India. For more info, please refer to Job Overview Lakshya Digital is looking for Senior Artists to Create outstanding 3D Characters and Creatures for some of the best-known game titles. Model, UV Map and Texture characters, character assets and creatures for games that span different genres and platforms. art assets as per client’s specifications and quality requirements within the budgeted time and effort. Efficiently plan work and ensure that all relevant information regarding the task is collected and is readily available before commencing work. Diligently follow organizational best practices and mandated processes. Create Characters with zero defects and in the most efficient manner, using organizational best practices and mandated processes. If required, polish the Characters created by junior artists and take them to completion. Provide support to the Lead by working with the artists on estimates, work planning and first level reviews of work. May need to act as the back-up lead or sub-lead on certain cases. Contribute to the success of the project by performing own role well, and proactively helping other team members. May be required to act as the Lead or sub-Lead on small project. A. Skills, Knowledge and Experience
- Good knowledge of industry standard software such as Maya, 3D Studio Max, ZBrush and Photoshop. Knowledge of additional software – such as Substance Painter, Mudbox, Marvelous designer – as well as knowledge of how to create assets for / export assets to game engines such as Unreal Engine will be an added advantage.
- Good knowledge of 3D game Character creation process. Hands-on knowledge of how to effectively model and texture 3D Character under production conditions (within deadlines, conforming to client’s requirements etc.) Knowledge of Organic and Inorganic Modeling.
- Ability to effectively estimate, plan and supervise game art asset creation work.
- At least 2+ years of experience in a 3D game or game art services company in an Artist or Senior Artist role.
RESPONSIBILITIES
- Work closely with the Lead to scope the project effectively to correctly and completely establish the client’s requirements and specifications. Provide a list of queries to the Lead to seek clarification on the project assets, if required.
- Ensure that there is no ambiguity or confusion regarding any aspect (specifications, timelines etc.) of the task in hand. Should not make any unwarranted assumptions. Should red flag to the Lead/sub-Lead any confusion or ambiguity.
- Before commencing work on the asset, ensure that there is clear identification of the approach to be taken to create the asset as well as daily work completion targets and the same have been discussed with the Lead/sub-Lead before finalization. 4. Collect adequate and appropriate references before commencing work.
- Model and texture assets efficiently, ensuring that the assets conform to the set process and specifications.
- Demonstrate an ability to work on the most complex assets in the project.
- When required, take on the role of a “polishing artist” and help to take the work of junior artists to completion.
- If required, carry out any post-production processes that may be required. This could include activities such as making assets game-engine ready and check them in the engine.
- Effectively analyze all information to arrive at efficient work break-down and competitive effort estimates.
- Maintain and improve productivity of the project by - a. Managing own productivity by completing work within the time allocated. This includes creating art assets from scratch or taking assets partially created assets by juniors and taking them to completion / polishing them. b. Helping artists on their project to complete their work on time using the most effective method, tools and processes.
- Deliver high quality work which requires minimal iteration for finalization and has zero QC errors.
- Help the Lead by guiding / supervising the work of artists. Does the first level review of assets, if required.
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