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Prop Artist Middle / Senior

Mutaform Llc

We are looking for a Prop Artist to join a team that makes set pieces for AAA and AA projects — from a hero prop under the camera to background dressing. The role covers the full asset cycle and work inside the art direction of the project. Responsibilities: The full prop cycle: reference breakdown, high-poly modelling, game topology, UVs, bakes, materials. Hero objects for close range and background fill for wide shots — different detail density, different budgets. Modularity and reuse: sets that build a whole level, not a single shot. Technical requirements of the project: poly budgets, texel density, material count, LOD scheme. Sign-off in engine: silhouette, readability, how materials behave under different lighting. Clean naming and clean scenes on delivery — the client's team picks it up without questions. Requirements: Three years or more in game production on props and hard-surface. Game-ready objects in the portfolio, not just renders. PBR materials: metal, wood, fabric, plastic, wear that follows how the object was used. Working to a given art direction and staying inside technical limits. Wireframes and UVs in the portfolio, or the option to walk us through them on a call. #J-18808-Ljbffr

Vacancy posted 4 days ago
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