Graphics Emulation Engineer
Apple Oakbrook
Role Number: 200640842Team: HardwareLocation: AustinPosted: 2026-01-09SummaryDo your life’s best work here - with the whole world watching. At Apple, new ideas and complex challenges have a remarkable ability to transform into phenomenal products, services, and customer experiences in a relatively short period.Join Apple’s GPU team and contribute to the creation of graphics processing technology that powers millions of devices worldwide. As part of our growing team, you’ll work on pre-silicon validation of cutting-edge GPU microarchitectures, spanning from mobile devices to high-performance computers. Your role will involve exploring the intricate architectural details that drive exceptional graphics performance. Together, we’ll empower our customers to enjoy all the features they love on their devices!DescriptionAs a Graphics Emulation Engineer in Apple's GPU Design Verification and Validation organization, you'll ensure our complex GPU designs meet Apple's quality standards through comprehensive hardware platform testing. You'll validate designs that enable seamless execution of demanding graphics workloads. You’ll be responsible for supporting functional verification, power and performance analysis, implementation, and silicon validation by building emulation models, running both synthetic and real-world test cases on those emulation models, debugging and resolving issues, reporting status, and driving emulation and acceleration solutions from concept to silicon.Minimum QualificationsBS + 3 years of relevant experience.Experience with CPU and/or GPU architecture and micro architectureExperience with writing synthesizable codeExperience with one or more of the following programming languages: C/C++, Perl, Ruby, Python)Preferred QualificationsExcellent planning, collaboration, and communication abilitiesDemonstrated ability to build emulation models, run tests on emulation machines, and debug issues in a schedule-oriented silicon design project with competing prioritiesAbility to debug hardware issues from waveformsAbility to interface emulation hardware with virtual systems, simulation environment, and silicon validationExperience with DPI/transactorsGraphics knowledge; 3D graphics pipeline, OGL/OCL programmingAbility to collaborate under tight schedulesExcellent planning, collaboration, and communication abilitiesEEO StatementApple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicantAccessibilityAt Apple, we believe accessibility is a fundamental human right. You’ll find that idea reflected in everything here — in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.Learn about accessibility in Apple’s workplaceLearn about reasonable accommodations for job applicantsApplication DeadlineApple accepts applications to this posting on an ongoing basis.
$121.8k - $182.6k
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