UI Artist (Project Based)
Amber Studio
About us At Amber, we’re always on the hunt for the most talented individuals in the industry to join our team. We’re dedicated to delivering top‑notch service to our customers and know that our employees are key to making that happen. We offer attractive compensation packages and plenty of chances to grow with us, and we’re always on the lookout for ways to do things better. Our team works together towards common goals and we value each member’s contributions to our mission of continuous improvement and innovation. About the role Hello talented professionals! We’re currently looking to expand our pool of talent and invite skilled individuals to join us by applying to this job posting. While specific positions may not be available immediately, we’re proactively building a network of qualified candidates for future paid partnerships. If you’re passionate about game development, eager to showcase and improve your skills on major titles, and if you are open to potential partnerships down the line, we encourage you to apply and become part of our expert talent community. We look forward to connecting with you! As a UI (User Interface) Artist, you will be responsible for creating visually appealing and intuitive user interfaces for mobile games and apps. You will collaborate closely with game designers, artists, and developers to design, implement, and optimize UI elements that enhance the overall gameplay experience and engage players. The purpose of the role is to conceptualize, mock‑up, and execute interface designs across many different systems, creating a visual and functional connection between the user experience and the game story. You will work with us to design and develop user interface styles, structures, and flows integrated into our projects, augmenting gameplay systems and complementing the established art direction. Here’s what you can expect Profile Preselection: Our Talent Acquisition team will review your profile to ensure it aligns with our requirements and values. Talent Acquisition Interview: Selected candidates will undergo an initial interview to discuss their experience, skills, and fit for the role. Online Test: Qualified candidates will be invited to complete an online assessment to demonstrate their abilities. Technical Interview: Finalists will participate in a technical interview to assess their proficiency and compatibility with our team when a project staffing plan is made. The Quest UI Design: Create concept sketches, wireframes, and mockups for various UI screens, including menus, HUDs (Heads Up Displays), overlays, and interactive elements. Develop cohesive visual themes and styles that align with the game’s aesthetic and target audience. Graphic Asset Creation: Design and produce high‑quality UI assets, including icons, buttons, backgrounds, and visual effects. Utilize graphic design software (e.g., Adobe Photoshop, Illustrator) to create scalable and visually appealing UI elements that enhance usability and accessibility. Iconography and Typography: Select appropriate icons, symbols, and typography to convey information, enhance navigation, and communicate game mechanics effectively. Ensure consistency in iconography style, color schemes, and typography across all UI screens. Animation and Motion Graphics: Implement animations and motion graphics to enhance interactivity, feedback, and visual interest within the UI. Create dynamic transitions, button animations, and visual effects that respond to player interactions and events. User Experience (UX) Optimization: Conduct user research, playtesting, and usability testing to gather feedback and insights on UI design and functionality. Iterate on UI layouts, navigation flows, and interactive elements to improve user engagement, retention, and satisfaction. Technical Implementation: Work closely with developers to integrate UI assets into the game engine (e.g., Unity, Unreal Engine) and ensure optimal performance across various mobile devices and screen resolutions. Collaborate on UI scripting and implementation tasks as needed. Cross‑Functional Collaboration: Collaborate with game designers, artists, programmers, and producers to align UI design goals with gameplay mechanics, narrative elements, and technical constraints. Participate in brainstorming sessions and provide creative input to enhance the overall game experience. Quality Assurance: Conduct thorough testing and quality assurance checks to ensure that UI elements function as intended, adhere to design specifications, and meet performance targets. Identify and address any UI‑related bugs, glitches, or usability issues in a timely manner. The Skills Strong understanding of design principles, color theory, typography, and composition. Ability to create visually appealing and cohesive UI designs that enhance usability and aesthetics. Ability to bring static UI elements to life through dynamic animations and visual effects. Experience with animation software (e.g., Adobe After Effects, Spine) and a passion for creating engaging animations and motion graphics within UI interfaces. User‑Centered Design, knowledge of user experience (UX) principles and methodologies, including user research, usability testing, and iterative design. Ability to empathize with users and advocate for their needs throughout the UI design process. Strong foundation on the best practices for designing UI interfaces for touchscreen devices. Experience with mobile game engines (e.g., Unity, Unreal Engine) is a plus. Experience with the mobile gaming industry, platform‑specific UI/UX guidelines. Excellent communication and collaboration skills, with the ability to effectively convey ideas, concepts, and feedback to cross‑functional team members. Comfortable giving and receiving constructive criticism in a team‑oriented environment. Creative thinking skills and a passion for pushing the boundaries of UI design in mobile games. Ability to solve design challenges, iterate on ideas, and adapt to feedback and changing project requirements. Software Expertise Photoshop, Illustrator, Figma, InDesign Unity and Unreal Engines GitHub, SourceTree, Fork, Perforce Miro, Confluence, Basecamp Sketch, Adobe XD, Axure RP, Marvel, Affinity Designer, Balsamiq, Principle, and Framer are a plus Required Application Materials Resume/CV Cover letter Reel or portfolio demonstrating the art and technical skills The Reward Competitive project‑based compensation Opportunity to work on exciting and diverse projects Clear communication and support throughout the project duration Flexibility in project timelines and deadlines Potential for long‑term collaboration on future projects Transparent and fair evaluation of your work #J-18808-Ljbffr
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