Principal Systems Software Engineer, LPU
$272k - $431.25kJobleads-US
Overview
We are looking for a Principal Software Engineer to join NVIDIA’s LPX System Software team. The team builds foundational software that turns a novel deterministic compute architecture into a platform that compiler teams and data center operators can rely on. The stack is built in Rust, focusing on memory safety, explicit ownership, and long‑lived API stability.
Responsibilities
- Shape the architecture of hardware abstraction layers and core system libraries, and own the API contracts for the components you lead.
- Design and implement drivers, runtimes, and data movement and aggregation pipelines that execute workloads on novel silicon.
- Build runtime interfaces for launching, monitoring, and managing workloads at production scale.
- Drive triage of the most difficult sequencing, initialization, and cross‑component runtime failures, and produce root‑cause analyses that change how the system is built.
- Lead new platform bring‑up and NPI for new boards and silicon, in tight partnership with hardware engineering, compiler teams, and data center operations.
- Multiply the team by establishing agent‑assisted engineering practices, reusable abstractions, diagnostics, and documentation that let everyone move faster without destabilizing the platform.
- Communicate architecture and design tradeoffs clearly, in writing and in diagrams, to audiences ranging from individual engineers to executive staff.
Qualifications
- MS in CS, CE, EE, or a related STEM field, or equivalent experience, and 12+ years building production system software.
- Deep systems‑programming expertise, with Rust as your language of choice for low‑level work; you have shipped production Rust at the hardware or kernel boundary – drivers, firmware, runtimes, or similar – and can articulate where Rust earns its keep.
- A track record of designing and evolving libraries and APIs meant to be supported for years, including ABI and compatibility discipline.
- Fluency in large, multi‑repository codebases with layered dependencies.
- Demonstrated leadership driving triage of difficult reliability issues to clear, written root‑cause analysis.
- Low‑level platform experience: firmware and boot flows, RTOS, BMCs/MCUs, RISC‑V, or closely related system software.
- Linux driver or kernel‑adjacent experience (e.g., VFIO or similar subsystems).
- Hardware bring‑up and system triage experience: fault analysis, diagnostics, and validation in lab environments.
- An established habit of building with AI coding agents – designing work to be agent‑amenable while keeping humans in the loop.
Preferred Qualifications
- Experience building Rust system software at the scale of a hyperscaler or a Rust‑native hardware company.
- Distributed systems experience: gRPC and RPC frameworks, coordination and telemetry patterns, MPI.
- Inference systems and token serving experience (e.g., vLLM or similar serving and runtime stacks).
- Experience shipping and supporting customer‑facing SDKs, including documentation and ABI compatibility practices.
- Production readiness and delivery depth: CI/CD and release workflows, monitoring and alerting practices, Kubernetes, and data center operational workflows.
Benefits and Compensation
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 272,000 USD – 431,250 USD. You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until July 4, 2026.
Equal Opportunity Statement
NVIDIA is committed to fostering an inclusive work environment and is proud to be an equal opportunity employer. We do not discriminate on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status, or any other characteristic protected by law.
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