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Member of Technical Staff, Rendering (Bay Area)

GenesisAI

What You\'ll Do Develop a high-throughput rendering pipeline for training robotics foundation models Design protocols and interfaces between the rendering pipeline, physics engine, and 3D generative models Build an efficient platform for large-scale robotics training and evaluation Build a closed-loop system to minimize the sim-to-real gap in rendering for robotics policy training Collaborate with a team of driven individuals committed to building general-purpose Physical AI What You\'ll Bring Passion for your craft and demonstrated excellence in rendering and graphics engineering Exceptional ownership and initiative—finding and solving problems independently Extensive experience writing low-level code for industry-standard real-time rendering pipelines like the Unreal Engine (8+ years) A deep and holistic understanding of rendering pipelines Production-level expertise in C++ and CUDA Bonus: Experience in physics simulation #J-18808-Ljbffr

Vacancy posted 4 days ago
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