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Sr Technical UX Designer II, XR

$143.25k - $229.2k

Axon

At Axon, we’re on a mission to Protect Life. We’re explorers, pursuing society’s most critical safety and justice issues with our ecosystem of devices and cloud software. Like our products, we work better together. We connect with candor and care, seeking out diverse perspectives from our customers, communities and each other. Life at Axon is fast‑paced, challenging and meaningful. Here, you’ll take ownership and drive real change. Constantly grow as you work hard for a mission that matters at a company where you matter. Your Impact We’re hiring a senior XR UX designer who can build in Unity and thinks in systems. You’ll design the experience as a system — mapping the full customer journey across moments, touchpoints, and handoffs, and making sure the XR experience stays consistent, learnable, and reliable end‑to‑end. You’ll lead end‑to‑end product UX for XR experiences (VR/AR/MR), using interactive Unity work to validate decisions early and reduce risk. Prototyping is the starting point, not the finish line. You’ll create real, testable Unity experiences with enough fidelity to inform implementation and sometimes accelerate production, while contributing reusable patterns that speed future work across the team. You’ll work closely with engineering to carry learnings into shipped experiences, and you’ll collaborate with other prototypers and designers to keep work aligned, scalable, and moving fast. What You’ll Do Work Location: This role is based out of our Seattle, WA office and follows a hybrid schedule. We rely on in‑person collaboration and ask that team members work onsite Tuesdays through Fridays, with the flexibility to work remotely on Mondays, unless there is an approved workplace accommodation. We believe that connection fuels innovation, and our in‑office culture is designed to foster meaningful teamwork, mentorship, and shared success. Reports to: Director of Product Design, AR/VR Direct Reports: None, individual contributor role Design at a systems level: Lead experience architecture and CX systems design — map end‑to‑end journeys, define interaction models and service flows, and design reliable failure and recovery paths that make complex XR experiences coherent and learnable. Build Unity experiences that are more than demos: Create high‑fidelity Unity experiences (prototype‑plus) with enough structure and fidelity to inform implementation and sometimes accelerate production. Leverage AI as a force multiplier: Use AI‑assisted coding tools (Cursor or similar) to move faster in Unity, while maintaining code quality, clarity, and maintainability. You can evaluate, debug, and refactor the output. Build on our design system in Unity: Build on our existing design system by extending semantic tokens and component contracts into Unity, using AI‑assisted workflows to keep runtime UI consistent and scalable. Create reusable foundations, not one‑off fixes: Develop reusable components/prefabs, interaction design, interaction templates, and reference implementations that reduce rework and increase consistency across teams and initiatives. Translate experience intent into real‑time behavior: Implement state models, input handling, spatial layout rules, navigation, feedback, error states, and edge cases that hold up in headset. Shape the experience structure: Define how XR experiences are organized and understood — concepts, labels, navigation models, system states, and the mental model that makes complex workflows feel straightforward. Customer Obsessed: Plan the research loop for your work — define study goals and hypotheses, design tasks and protocols, run sessions with customers as needed, synthesize findings, and iterate quickly based on real user behavior, comfort constraints, and measurable outcomes. Partner closely with engineering for shipped implementation: Align on constraints and handoff: what’s exploratory vs implementation‑ready, what should be standardized, and how prototype learnings translate into shipped work. Communicate clearly and drive alignment: Present prototypes, learnings, and system decisions with crisp rationale so stakeholders understand not only what we’re building, but why. What You Bring Senior product UX experience: 8+ years in product/UX design, including leading major initiatives from discovery through implementation. XR interaction design craft: Proven experience designing XR interactions end‑to‑end, including spatial UI/3D UI patterns, with a strong grasp of comfort and ergonomics, spatial discoverability, in‑headset feedback and affordances, and accessibility‑minded choices that hold up in real use. Deep Unity and C# expertise: Strong hands‑on Unity experience with solid C# proficiency. You’ve built and maintained interactive Unity projects beyond basic scripts, and you understand architecture patterns, debugging, and performance tradeoffs well enough to make good technical decisions independently. AI‑assisted coding fluency (grounded): Practical, day‑to‑day experience using AI coding assistants in Unity (Cursor or similar) to accelerate development, with the engineering judgment to evaluate, refactor, and maintain the code you produce. Systems‑level experience design (CX): Proven ability to drive experience architecture, end‑to‑end journey thinking, scalable interaction models, and reliable recovery/edge‑case design. Design system fluency: Experience working with design systems and semantic structure (tokens, states, variants, usage rules) and mapping design intent into runtime component behavior. Cross‑functional leadership: You align product, engineering, and research through prototypes, evidence, and clear tradeoffs — without needing formal authority. Communication excellence: You can explain decisions clearly to diverse audiences and bring stakeholders along. Tool proficiency: Highly skilled in modern design tools (Figma) and excited to explore emerging design and AI prototyping technologies. Portfolio: A portfolio showcasing senior systems‑level UX work and Unity‑based interaction/prototyping (video walkthroughs welcome). Education: Degree in Interaction Design, HCI, or a related field (or equivalent practical experience). Axon is a total compensation company, meaning compensation is made up of base pay, bonus, and stock awards. The actual base pay is dependent upon many factors, such as: level, function, training, transferable skills, work experience, business needs, geographic market, and often a combination of all these factors. Our benefits offer an array of options to help support you physically, financially and emotionally through the big milestones and in your everyday life. To see more details on our benefits offerings please visit Base Pay Range

$143,250 - $229,200 USD

Don’t meet every single requirement? That's ok. At Axon, we Aim Far. We think big with a long‑term view because we want to reinvent the world to be a safer, better place. We are also committed to building diverse teams that reflect the communities we serve. Studies have shown that women and people of color are less likely to apply to jobs unless they check every box in the job description. If you’re excited about this role and our mission to Protect Life but your experience doesn’t align perfectly with every qualification listed here, we encourage you to apply anyway. You may be just the right candidate for this or other roles. We are an equal opportunity employer that promotes justice, advances equity, values diversity and fosters inclusion. We’re committed to hiring the best talent — regardless of race, creed, color, ancestry, religion, sex (including pregnancy), national origin, sexual orientation, age, citizenship status, marital status, disability, gender identity, genetic information, veteran status, or any other characteristic protected by applicable laws, regulations and ordinances — and empowering all of our employees so they can do their best work. If you have a disability or special need that requires assistance or accommodation during the application or the recruiting process, please email View email address on click.appcast.io. Please note that this email address is for accommodation purposes only. Axon will not respond to inquiries for other purposes. #J-18808-Ljbffr Axon

Vacancy posted 4 days ago
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