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Animateur(-trice) de jouabilité sénior(e) / Senior Gameplay Animator - Remote

$500 per month
Full-time

People Can Fly

Suivre la vision établie de l’histoire et du jeu dans la création des animations. Créer du contenu de haute qualité en utilisant à la fois des animations Handkey et des données de capture de mouvement. Développer des animations qui soutiennent le déroulement du jeu et les éléments visuels. Mettre en œuvre et itérer les éléments d’animation dans le jeu. Collaborer avec l’équipe pour créer une expérience dynamique centrée sur le joueur. Organiser et hiérarchiser les tâches d’animation. Solliciter des commentaires et des directives après autoexamen. Vous travaillerez également dans notre studio de capture de mouvement interne. --------------------------------------------------------------------------------------------- Follow the established vision of game’s story and gameplay in process of animation creation Creating high quality content utilizing both hand key animation and motion capture data Developing animations that support gameplay and visuals Implementing and iterating on animation assets in game Collaborating with team to create dynamic, player centric experience, Organizing and prioritizing animation tasks Looking for feedback and direction after self-investigation You will be also working in our inhouse motion capture studio. Typiquement au moins 5 ans d’expérience professionnelle en tant qu’animateur ou animatrice pour le cinéma. Bonne compréhension des principes de l’animation – synchronisation, poids et mise en scène. Excellente capacité à véhiculer l’histoire et le déroulement du jeu au moyen d’animations crédibles et pleines de vie. Solide compréhension de l’anatomie des personnages. Maîtrise de n’importe quel outil d’animation. Capacité à penser de manière créative pour proposer des techniques plus efficaces. Capacité à recevoir et à suivre des directives. Capacité à mettre en œuvre les commentaires reçus. Fortes compétences en communication orale et écrite en anglais. Esprit d’équipe et ouverture. Forte éthique de travail et motivation personnelle. Passion pour les jeux vidéo et leur création. Atouts : Compétences artistiques : scénarimage, étude de personnages, dessin gestuel, animation 2D. Compétences techniques en illustration et peinture : armature, scriptage, maîtrise de Maya et Motionbuilder. Connaissance d’Unreal Engine ou d’un moteur de jeu similaire. Compétences en animation faciale et en synchronisation labiale. Expérience de jeu publié. ----------------------------------------------------------------------------------------- Qualifications: Typically 5+ years’ professional experience as an animator in games . Good understanding and feeling of animation principles – timing, weight and staging Great ability to transfer game’s story and gameplay on believable and full of life animations Experience of animating creatures and quadrupeds. Solid understanding of character anatomy Proficiency with any animation packed tools Ability to think outside the box to come up with more efficient techniques Ability to follow and take direction Ability to implement feedback Strong verbal and written communication skills in English Open-minded team player attitude Strong work ethic and self-motivated Passionate about playing and making videogames Nice to have Artistic skills: storyboarding, figure study, gesture drawing, 2D animation illustration and painting Technical skills: rigging, scripting, proficient in Maya and Motionbuilder Familiarity with Unreal or similar game engine Facial animation and lip-syncing skills Shipped game title experience Au Canada Un ensemble d’avantages sociaux payés à 100 % par PCF. La compagnie d’assurance rembourse les réclamations à 100 % (jusqu’à 500 $ de services par année, en plus d’une couverture familiale ou individuelle). Une couverture dentaire complète, y compris les soins dentaires majeurs et l’orthodontie. La cotisation égale au REER à hauteur de 4 % avant déductions fiscales, 100 % acquis dès le premier jour. Une semaine de congé payé pendant les vacances d’hiver. 20 jours de congé payé et 5 jours de congé de maladie payé. Des séances gratuites de soins virtuels de santé et de bien-être mental, incluses dans le régime pour les membres et leurs personnes à charge. Des occasions de développement personnel et la possibilité d’œuvrer dans un environnement mondial. L’occasion de travailler au sein d’une équipe créative avec des personnes passionnées par ce qu’elles font. What we offer: Canada Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $ 500 per service a year, as well as individual family coverage). Full Dental coverage, including major dental and orthodontics. 4% RRSP matching before tax deductions, 100% vested on day 1. Paid week off during Winter Holidays. 20 paid vacation days and 5 paid sick days. Free virtual health and mental wellbeing sessions included in the plan for members and their dependents. Personal development opportunities and ability to work in a global environment. Work in a creative team with people full of passion for what they do. People Can Fly est l'un des principaux studios indépendants de développement de jeux AAA. Notre équipe internationale est composée de centaines de personnes talentueuses qui travaillent dans nos bureaux en Pologne, au Royaume-Uni, en Irlande, aux États-Unis et au Canada, ainsi qu'à distance dans le monde entier. Fondée en 2002, notre société s'est imposée dans le genre des jeux de tir avec des titres tels que Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. En tant que l'un des studios les plus chevronnés dans l'utilisation du moteur Unreal Engine, nous continuons à développer notre expertise et à dépasser les limites du possible dans le domaine du développement de jeux vidéo. Nos équipes créatives travaillent actuellement sur plusieurs titres captivants : Gears of War: E-Day développé en collaboration avec Microsoft: projet Echo pour KRAFTON; et Lost Rift, une propriété intellectuelle originale que nous développons en interne selon notre modèle d'auto-édition. Nous explorons également de nouvelles plateformes et expériences avec la réalité virtuelle et d'autres projets non annoncés. Fort de plus de 20 ans d'expérience, PCF continue d'explorer de nouveaux horizons. Notre objectif est de combiner notre expertise avec la créativité des talents les plus brillants et les plus avant-gardistes du secteur, afin de créer la prochaine génération de jeux d'action pour les joueurs du monde entier. Si vous nous rejoignez dans cette aventure, vous aurez la chance de perfectionner votre art, d'élargir vos connaissances et de travailler aux côtés des meilleurs du marché afin de créer des expériences uniques et inoubliables pour les joueurs du monde entier. ----------------------------------------------------- People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe. Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development. Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects. With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide. If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.

Vacancy posted 2 days ago
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