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CONTRACT - Associate Environment Artist I (NST)

$31 - $47 per hour

Nintendo of America

Nintendo Software Technology Corporation, based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology’s mission is to design, develop, and deliver the very best video games. We conduct research, use state‑of‑the‑art equipment, and review our methods to continually improve the quality of the games we produce. Every employee is a valued team member encouraged to participate in creating the highest quality games. Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other. Nintendo Software Technology is a tight‑knit game development studio located in Redmond, WA. As part of the Nintendo family, we’re passionate about creating games designed to surprise and delight our customers. We’re always on the lookout for an exceptional artist to help support our Art Department. As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you, then we’d love to see your portfolio!

SUMMARY

A developing individual contributor that participates and assists in the creations of visual assets for digital entertainment products. Implement a defined subset of visual asset tasks of assigned team or project.

DESCRIPTION OF DUTIES

Participate in the creation of 3D content that meets required direction and quality specifications. Participate in assigned illustrations, 3D models, and textures for characters, environments, and objects. Participate in assigned animations for 3D and 2D assets. Utilize and maintain proficient knowledge of required commercial and Nintendo proprietary art production tools. Implement gameplay features aligned to game design goals. Apply professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

Minimum of 1 year of professional experience having shipped at least 1 game. Proven artistic and technical skills in basic 3D and/or 2D art production. Experience with game development pipelines and game engines (e.g., Unreal, Unity or a proprietary engine). Proven proficiency with commercial art production software (e.g., Photoshop, Maya, Zbrush, Substance Painter, etc.). Capable of excellent organizational and communication skills. Can respond to feedback and iterations quickly and efficiently. Undergraduate degree in art or related field; or equivalent education and experience. This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. Pay range: $31 — $47 USD #J-18808-Ljbffr Nintendo of America Inc.

Vacancy posted 1 day ago
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