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Technical Animator (Quadruped Characters) - Unreal Engine

Full-time

Xsolla

Core Responsibilities

Develop and maintain animation systems for quadruped characters, ensuring realistic and believable movement in Unreal Engine . Key tasks include:

  • Setting up Animation Blueprints , State Machines , Blend Spaces , and Animation Layers .
  • Creating and configuring IK/FK , Full Body IK , and procedural animation systems .
  • Implementing locomotion for walk, trot, canter, gallop, turns, starts/stops, and jumps.
  • Configuring blending , additive animations , sync groups , and transitions .
  • Working with IK Rig / IK Retargeter and adapting animations between different skeletons.
  • Processing motion capture data , cleanup, and retargeting.
  • Developing and maintaining Control Rig tools .
  • Debugging and fixing foot sliding , popping , IK , and blending artifacts .
  • Optimizing Animation Blueprints , Control Rig , and skeletal animation systems.
  • Developing and maintaining animation systems for multiplayer projects , including networked locomotion, prediction, and reconciliation.
  • Synchronizing Montages and locomotion states in networked gameplay.
  • Collaborating with animators, game designers , and programmers .
  • Developing and improving the animation pipeline and internal tools.

Requirements

Candidates must have:

  • 5+ years of experience in technical animation / gameplay animation .
  • Hands-on experience with quadruped characters .
  • A portfolio with quadruped animation examples.
  • Strong knowledge of Unreal Engine , including Animation Blueprints , Control Rig , IK Rig / Retargeter , Blend Spaces , and State Machines .
  • Solid understanding of animal biomechanics and quadruped locomotion .
  • Experience with rigging , skinning , and skeleton setup .
  • Experience with motion capture pipelines .
  • Experience with Maya , MotionBuilder , or similar DCC tools .
  • Understanding of root motion , animation curves , notifies , montages , and additive animation .
  • Experience debugging and optimizing animation systems .
  • Understanding of local vs. replicated character state .
  • Awareness of latency, desync, animation popping issues , and ways to minimize them.
  • Conversational English .
  • Experience working on AA or AAA game projects .

Nice to Have

Additional skills that would be beneficial include:

  • Experience animating large quadrupeds (heavy/massive locomotion).
  • Motion Matching / Pose Search .
  • Full Body IK / procedural locomotion .
  • Experience with Python or scripting .
  • Experience with C++ in Unreal .
  • Building animation tools .
  • Experience optimizing NPC crowds or large numbers of skeletal meshes.
Vacancy posted 14 hours ago
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