Technical Animator (Quadruped Characters) - Unreal Engine
Full-time
Xsolla
Core Responsibilities
Develop and maintain animation systems for quadruped characters, ensuring realistic and believable movement in Unreal Engine . Key tasks include:
- Setting up Animation Blueprints , State Machines , Blend Spaces , and Animation Layers .
- Creating and configuring IK/FK , Full Body IK , and procedural animation systems .
- Implementing locomotion for walk, trot, canter, gallop, turns, starts/stops, and jumps.
- Configuring blending , additive animations , sync groups , and transitions .
- Working with IK Rig / IK Retargeter and adapting animations between different skeletons.
- Processing motion capture data , cleanup, and retargeting.
- Developing and maintaining Control Rig tools .
- Debugging and fixing foot sliding , popping , IK , and blending artifacts .
- Optimizing Animation Blueprints , Control Rig , and skeletal animation systems.
- Developing and maintaining animation systems for multiplayer projects , including networked locomotion, prediction, and reconciliation.
- Synchronizing Montages and locomotion states in networked gameplay.
- Collaborating with animators, game designers , and programmers .
- Developing and improving the animation pipeline and internal tools.
Requirements
Candidates must have:
- 5+ years of experience in technical animation / gameplay animation .
- Hands-on experience with quadruped characters .
- A portfolio with quadruped animation examples.
- Strong knowledge of Unreal Engine , including Animation Blueprints , Control Rig , IK Rig / Retargeter , Blend Spaces , and State Machines .
- Solid understanding of animal biomechanics and quadruped locomotion .
- Experience with rigging , skinning , and skeleton setup .
- Experience with motion capture pipelines .
- Experience with Maya , MotionBuilder , or similar DCC tools .
- Understanding of root motion , animation curves , notifies , montages , and additive animation .
- Experience debugging and optimizing animation systems .
- Understanding of local vs. replicated character state .
- Awareness of latency, desync, animation popping issues , and ways to minimize them.
- Conversational English .
- Experience working on AA or AAA game projects .
Nice to Have
Additional skills that would be beneficial include:
- Experience animating large quadrupeds (heavy/massive locomotion).
- Motion Matching / Pose Search .
- Full Body IK / procedural locomotion .
- Experience with Python or scripting .
- Experience with C++ in Unreal .
- Building animation tools .
- Experience optimizing NPC crowds or large numbers of skeletal meshes.
Vacancy posted 14 hours ago
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