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Concepteur senior de jeux de combat / Senior Combat Game Designer

$1,000 per month
Full-time

People Can Fly

Création et prototypage d'idées de jouabilité pour les mécanismes et systèmes de combat de base et instantanés, les personnages de combat, leurs sensations, leurs comportements, leurs capacités et leurs rencontres dans divers contextes. Implémentation de personnages combattants axés sur le combat rapproché avec des animations et des comportements utilisant des machines à états, des arbres de comportement, des effets visuels, des effets sonores et des combats avec des configurations en arène, et rythme à l'aide des outils de conception de niveaux fournis et de divers autres systèmes de script. Création de documents de conception, de résumés de contenu, de descriptions de systèmes et d'autres moyens de partager toutes les informations nécessaires avec les équipes concernées. Collaborer avec plusieurs disciplines, s'assurer que les bons partenaires sont impliqués et informés tout au long du processus de développement. Se tenir au courant des tendances du secteur, notamment les nouveaux genres de jeux, les nouvelles méthodes et techniques de conception de jeux, ainsi que les dernières évolutions en matière d'excellence audiovisuelle. En mesure d'agir avec un haut degré d'autonomie et d'initiative, et de contribuer à définir les objectifs de l'équipe de conception du combat. ----------------- Creating, pitching, and prototyping gameplay ideas for core combat and moment-to-moment mechanics and systems, combat characters, their feel, behavior, abilities, and encounters in various settings. Implementing combatant character with animations and behavior using state machines, behavior trees, visual effects, sound effects & combat encounters with arena layouts, and pacing using provided level design tools and various other scripting systems. Creating designs documents, content briefs, system outlines, and other means of sharing all the necessary information with involved teams. Collaborating with multiple disciplines, ensuring the correct partners are involved and informed throughout the development process. Remaining current on industry trends, including new game genres, new game design methods and techniques, and trending audio-visual excellence. Able to operate with a high degree of agency and autonomy, and help shape the goals of the combat design team. Au moins 5 ans d'expérience dans la production de jeux AAA pour consoles et PC. Au moins deux ans d'expérience dans la commercialisation de jeux de combat rapproché à la troisième personne, dans des rôles liés à l'intelligence artificielle, au combat ou à la conception de systèmes. Maîtrise d'au moins un éditeur de jeux ; une expérience avec plusieurs moteurs est appréciée. Capacité exceptionnelle à conceptualiser, présenter et mettre en place des systèmes et des fonctionnalités de jeu à l'aide de divers outils, technologies et langages visuels. Compréhension claire des processus créatifs et de développement de jeux. Excellente aptitudes à la communication orale et écrite en anglais Succès avérés dans la création de jouabilité, de scénarios et de rencontres captivants et amusants. Motivé, travailleur acharné, doté d'un esprit d'équipe et disposé à donner et à recevoir des retours et des critiques. Passion pour les jeux axés sur le combat (jeux d'action-aventure avec combat à la troisième personne ou jeu de rôle de combat). Expérience en scripting (visuel et/ou textuel) pour prendre en charge les comportements des avatars, les actions de combat et les actions liées aux machines à états des héros. La maîtrise de l'anglais est une exigence du poste, compte tenu des interactions régulières avec nos intervenants et partenaires situés hors Québec. Un Atout: Connaissance du langage de script Lua. Bonne compréhension de la conception du genre action-aventure, de la psychologie des joueurs et des nouvelles tendances du secteur. Connaissances de Maya, 3DS Max ou d'un logiciel 3D similaire. Connaissance de JIRA, Confluence et Perforce Client (P4V). ------------------------ At least 5+ years of experience in the production of AAA games for consoles and PC. 2+ years of experience shipping third-person melee combat titles in AI, combat, or systems design roles. Working proficiency with at least one game editor; multiple engine experience is valued. Exceptional ability to conceptualize, pitch, and implement game systems and features using various tools, technology, and visual language. Clear understanding of creative and game development processes. Strong verbal and written communication skills in English. Proven successes in creating compelling and fun gameplay, scenarios, and encounters. Self-motivated, hard worker with a team-focused attitude and ability to both give and take feedback and criticisms. Passion for combat-oriented games (action-adventure titles with 3rd person combat, or combat RPGs). Experience with scripting (visual and/or text based) to support avatar behaviors, combat actions, and actions related to hero state machines. Proficiency in English is required for this position, as the role involves regular communication with international colleagues, partners, and stakeholders based outside of Québec. Nice to have: Familiarity with Lua scripting language. Good understanding of action-adventure genre design, player psychology, and emerging industry trends. Some knowledge of Maya, 3DS Max or similar 3D package. JIRA, Confluence and Perforce Knowledge. Ce que nous offrons Un ensemble d’avantages sociaux payés à 100 % par PCF La compagnie d’assurance rembourse les réclamations à 100 % (jusqu’à 1000 $ de services par année, en plus d’une couverture familiale ou individuelle) Une couverture dentaire complète, y compris les soins dentaires La cotisation égale au REER à hauteur de 4 % avant déductions fiscales, 100 % acquis dès le premier jour Une semaine de congé payé pendant les vacances d’hiver 20 jours de congé payé et 5 jours de congé de maladie payé Des séances gratuites de soins virtuels de santé et de bien-être mental, incluses dans le régime pour les membres et leurs personnes à charge Des occasions de développement personnel et la possibilité d’œuvrer dans un environnement mondial L’occasion de travailler au sein d’une équipe créative avec des personnes passionnées par ce qu’elles font ---------------------------- What we offer: Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage). Full Dental coverage, including major dental and orthodontics. 4% RRSP matching before tax deductions, 100% vested on day 1. Paid week off during Winter Holidays. 20 paid vacation days and 5 paid sick days. Free virtual health and mental wellbeing sessions included in the plan for members and their dependents. Personal development opportunities and ability to work in a global environment. Work in a creative team with people full of passion for what they do. People Can Fly est l'un des principaux studios indépendants de développement de jeux AAA. Notre équipe internationale est composée de centaines de personnes talentueuses qui travaillent dans nos bureaux en Pologne, au Royaume-Uni, en Irlande, aux États-Unis et au Canada, ainsi qu'à distance dans le monde entier. Fondée en 2002, notre société s'est imposée dans le genre des jeux de tir avec des titres tels que Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. En tant que l'un des studios les plus chevronnés dans l'utilisation du moteur Unreal Engine, nous continuons à développer notre expertise et à dépasser les limites du possible dans le domaine du développement de jeux vidéo. Nos équipes créatives travaillent actuellement sur plusieurs titres captivants : Gears of War: E-Day développé en collaboration avec Microsoft: projet Echo pour KRAFTON; et Lost Rift, une propriété intellectuelle originale que nous développons en interne selon notre modèle d'auto-édition. Nous explorons également de nouvelles plateformes et expériences avec la réalité virtuelle et d'autres projets non annoncés. Fort de plus de 20 ans d'expérience, PCF continue d'explorer de nouveaux horizons. Notre objectif est de combiner notre expertise avec la créativité des talents les plus brillants et les plus avant-gardistes du secteur, afin de créer la prochaine génération de jeux d'action pour les joueurs du monde entier. Si vous nous rejoignez dans cette aventure, vous aurez la chance de perfectionner votre art, d'élargir vos connaissances et de travailler aux côtés des meilleurs du marché afin de créer des expériences uniques et inoubliables pour les joueurs du monde entier. ------------------------------ People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe. Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development. Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects. With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide. If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.

Vacancy posted 6 hours ago
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