Technical UI/UX Designer
People Can Fly
Deliver high-quality UI content/assets aligned with artistic direction and quality standards. Translate UX flows and wireframes into functional in-game UI. Create (Figma or Adobe Photoshop) and Implement UI mockups in UE4 (UMG) using Blueprints, animations, and Materials for UI. Own small UI features or co-own larger features from the UX phase into UI implementation. Collaborate with UX designers, UI artists, programmers, and other disciplines. Follow UX/UI workflows, implementation standards, and accessibility best practices. Improve UI based on playtests, user research, and team feedback. Deliver reliable estimates and meet production deadlines. Nice to have: Technical knowledge of UE4 Strong understanding of UX principles and accessibility. Experience optimizing and debugging UMG UI. Familiarity with design systems and reusable UI components 3+ years of experience in UI Design or Technical UI design for games. Strong knowledge of Unreal Engine 4/5 UMG, Blueprints, UI animations, and materials. Experience creating UI mockups for games Understanding of UX principles, interaction design, accessibility, and UI best practices. Experience implementing production-ready UI and collaborating with programmers. Strong problem-solving, communication, and collaboration skills. Self-motivated with reliable task estimation and delivery. Good written and verbal English communication skills. Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna). MultiSport card for you and your family members or friends. Free library with a wide range of games and books you have unlimited access to. In-company Polish and English language classes. Fresh fruit, snacks, and beverages for everyone in the office. Flexible working hours. Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents. Personal development opportunities and ability to work in a global environment. Work in a creative team with people full of passion for what they do. We are committed to an inclusive and diverse work culture. PCF is an equal opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, genetic information, marital status or any legally protected status. People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe. Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development. Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects. With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide. If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.
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