Character Artist
3METAD
3D Character & Creature Artist - Remote - Revenue Share
3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on your background, skills, and experience, we will find the most suitable role within our team.
Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept artists, game developers, graphic designers, community moderators, front-end developers, and blockchain developers worldwide. We banded together to bring high-quality 3D content to the Metaverse and NFT space and self-publish our collections, games, and items.
WHO ARE WE LOOKING FOR?
You have a few years of work experience working with 3D models. You have projects or a portfolio demonstrating skill in modeling props and environments, with competency in lighting, UV mapping, and texturing abilities utilizing shaders.
Sounds like you? Then this job is for you!
OUR VALUES
- We get better every day. Our technical abilities should never limit our ideas but guide our attention to the challenge.
- We question the status quo and do not accept yesterday's answers to tomorrow's challenges.
- We follow our moral compass; our values guide our decisions.
- We surround ourselves with people who believe in our mission.
- We fail, learn, and grow, contributing to the collective wisdom of our profession.
WORKING HOURS
You are expected to work 18 hours a week, with one day per weekend. The times are flexible and built around your availability and our team's hours.
COMPENSATION
- Revenue-based / Percentage-based model: You will receive a percentage of the company's profits, aligning your success with the company's performance.
- Department Allocation: Your share will be based on your contribution within the marketing department.
- Commission Structure: Rewards based on sales obtained from projects you contribute to and contribution/output on a per collection/project basis.
Equity
We offer company equity as part of our long-term compensation package, providing a stake in the company's success.
REQUIREMENTS
- 2+ years of proficiency in Maya/Blender, with experience in character and creature modeling, creating detailed, textured models, and translating 2D concepts into 3D models.
- Experience with Photoshop and texturing tools like Substance or Quixel.
- Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game use.
- Familiarity with Unreal Engine's blueprints and experience developing game assets and characters.
- Attention to detail, quality, and art; good file management and communication skills.
- English proficiency; self-motivated with the ability to work iteratively within a small team.
- Relevant degree or professional experience, with a portfolio demonstrating previous work.
- Experience with Unreal or Unity game engines is preferred.
RESPONSIBILITIES
- Create optimized low-poly and high-poly 3D models for production.
- Maintain clear communication, update ticketing systems, and coordinate with team members to meet deadlines.
- Troubleshoot modeling issues, create high-quality models with clean UVs, and understand low/high poly geometry for baking and LOD creation.
- Research and assist with PBR textures and materials, and document solutions.
- Take ownership of tasks, determine project timelines, and contribute concept art and cohesive environment assets.
- Work on 3D solid modeling, design theory, and game design principles.
- Communicate effectively, prioritize workloads, and work independently when needed.
We review resumes within two weeks and may assign a small challenge if your profile matches our requirements. Final decisions are made within two weeks after interviews.
Additional Details
- Seniority level: Entry level
- Employment type: Part-time
- Job function: Design, Art/Creative, IT
- Industry: Computer Games
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