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Senior Compiler Engineer - Backend GPU

$152k - $241.5k

NVIDIA

NVIDIA's invention of the GPU 1999 sparked the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI — the next era of computing — with the GPU acting as the brain of computers, robots, and self-driving cars that can perceive and understand the world. Today, we are increasingly known as “the AI computing company”.We are searching for a Senior Backend Compiler Engineer with experience in LLVM code generation for an exciting and fun role in our GPU Software organization. Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This team is comprised of worldwide leading compiler engineering experts who provide leading edge performance and capabilities for NVIDIA's current and future complex parallel SIMT architectures.What you will be doing:Guide the design and implementation of a new LLVM based backend JIT compiler targeting NVIDIA GPUsDesign and develop new compiler passes and optimizations required to meet the high performance and low compilation time requirements of the compilerWork with global compiler, hardware and application teams to oversee improvements and problem resolutionsApply and adapt the latest compiler technologies to produce premier, robust, supportable compiler and toolsGet a chance to influence and work on new GPU architecturesWhat we need to see:B.S. or higher degree in Computer Science/Engineering or equivalent experience4+ years of compiler development experience including 3+ years of experience in LLVM with a focus in code generationExpertise in LLVM code generation including instruction scheduling, software pipelining, register allocation, GlobalISel, TableGen, LLVM IR, and Machine IR (MIR)Proficient in compiler design and in performance analysis toolsExcellent hands-on C++ programming skills applied to industry standard C++ compilers and development frameworksStrong background in software engineering principles with a focus on crafting robust and maintainable solutions to challenging problemsGood communication and documentation skills and self-motivatedWays to stand out from the crowd:Masters or PhD preferred, with 5+ years of relevant experienceExperience developing compiler optimizations and code generation for GPUsExperience in developing CUDA, DirectX, OpenGL/Vulkan applicationsYou should have strong interpersonal skills and be capable of leading and influencing others in the departmentWith competitive salaries and a generous benefits package, we are widely considered to be one of the technology world’s most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us and, due to unprecedented growth, our exclusive engineering teams are rapidly growing. If you're a creative and autonomous engineer with a real passion for technology, we want to hear from you.Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 152,000 USD - 241,500 USD.You will also be eligible for equity and benefits.Applications for this job will be accepted at least until March 3, 2026.This posting is for an existing vacancy. NVIDIA uses AI tools in its recruiting processes.NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.SummaryLocation: US, CA, Santa Clara; US, TX, Austin; US, TX, Remote; US, WA, Remote; US, CA, Remote; US, WA, RedmondType: Full time

Vacancy posted 4 days ago
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