Concepteur(-trice) narratif senior / Senior Narrative Designer
$1,000 per monthPeople Can Fly
Détails du poste : Collaborer avec les équipes de Design et de Narration pour développer des systèmes de jeu interactifs liés à la narration. Travailler sur Unreal Engine 5 pour l'implémentation du contenu narratif. Participer à des pods interdisciplinaires afin de livrer des expériences narratives dynamiques. Élaborer et communiquer des lignes directrices créatives et d'expérience utilisateur garantissant la qualité et la cohérence des différentes techniques narratives. Contribuer, avec l'équipe de production, au développement des processus et des pipelines narratifs. Communiquer l'avancement, les flux de travail et la disponibilité des fonctionnalités du jeu aux créateurs de contenu et aux scénaristes. Collaborer au quotidien avec les différents sites de développement à l'échelle mondiale. Job Details: Collaborate with the Design and Narrative teams to develop interactive game systems related to narrative delivery. Work in Unreal Engine 5 to implement narrative content. Participate in cross-disciplinary pods to deliver dynamic narrative experiences. Develop and communicate creative and user experience guidelines that ensure quality and consistency across various narrative techniques. Contribute to the development of narrative processes and pipelines with the production team. Communicate progress, workflows, and availability of game features to content developers and writers. Collaborate across development sites globally on a day to day basis. Compétences, expérience et qualifications : Plus de 5 ans d'expérience en développement de jeux vidéo ou dans un domaine similaire. Au moins un titre AAA à son actif, crédité en tant que Narrative Designer, Quest Designer ou Level Designer. Maîtrise d'un moteur de jeu requise, Unreal Engine 4 et/ou 5 de préférence. Expérience en scripting visuel souhaitée. Capacité à tirer le meilleur parti des systèmes narratifs existants. Excellente compréhension des pratiques de narration interactive, avec une forte motivation à créer des expériences narratives interactives immersives. Renforcer l'efficacité de l'équipe dans un environnement dynamique, collaboratif et distribué, en travaillant harmonieusement sur plusieurs sites aux côtés d'artistes, d'ingénieurs et de game designers, avec un solide esprit d'équipe. Capacité à donner et à recevoir des retours constructifs et à faire évoluer les solutions de façon itérative. Capacité à s'adapter avec élégance à des changements difficiles, en trouvant des solutions face aux contraintes créatives ou de production. Connaissance approfondie du paysage actuel du développement dans l'industrie du jeu vidéo, de ses technologies et de ses outils. Excellentes compétences en communication écrite et orale. Envie d'apprendre, de progresser et de développer ses compétences. Recherche activement les retours interdisciplinaires. Capacité à travailler de façon indépendante et autonome. Ouverture aux retours et à la direction donnée. Capacité à produire des révisions rapides et de qualité. Solides compétences organisationnelles, avec un souci du détail. Éthique de travail axée sur le dynamisme et la collaboration. Un véritable moteur positif pour l'équipe, avec un excellent esprit d'équipe. Skills, Experience and Qualifications: 5+ years of experience in game development, or similar field. At least one AAA title, credited as a Narrative Designer, Quest Designer or Level Designer. Game engine proficiency required, Unreal engine 4 and/or 5 preferred. Visual scripting experience preferred. Ability to maximize value out of existing narrative systems. Excellent understanding of interactive storytelling practices with a high degree of motivation to create immersive interactive narrative experiences. Enhance team effectiveness in a dynamic, collaborative, and distributed environment, working seamlessly across multiple sites alongside Artists, Engineers, and Game Designers with a strong team-player mindset. Ability to give and receive constructive feedback and iterate on solutions. Ability to respond elegantly to difficult changes, finding solutions to creative or production constraints. Deep knowledge of the current gaming industry development landscape, technologies, and tools. Strong written and verbal communication skills. Desire to learn, improve, and build skills. Seeks out cross-disciplinary feedback. Ability to be independent and autonomous. Open to feedback and direction. Can produce quick, quality revisions. Strong organizational skills, with a critical eye for detail. Work ethic focused on dynamism and collaboration. A positive force multiplier with a great team-player attitude. Ce que nous offrons: Un ensemble d’avantages sociaux payés à 100 % par PCF La compagnie d’assurance rembourse les réclamations à 100 % (jusqu’à 1000 $ de services par année, en plus d’une couverture familiale ou individuelle) Une couverture dentaire complète, y compris les soins dentaires La cotisation égale au REER à hauteur de 4 % avant déductions fiscales, 100 % acquis dès le premier jour Une semaine de congé payé pendant les vacances d’hiver 20 jours de congé payé et 5 jours de congé de maladie payé Des séances gratuites de soins virtuels de santé et de bien-être mental, incluses dans le régime pour les membres et leurs personnes à charge Des occasions de développement personnel et la possibilité d’œuvrer dans un environnement mondial L’occasion de travailler au sein d’une équipe créative avec des personnes passionnées par ce qu’elles font What we offer: Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage). Full Dental coverage, including major dental and orthodontics. 4% RRSP matching before tax deductions, 100% vested on day 1. Paid week off during Winter Holidays. 20 paid vacation days and 5 paid sick days. Free virtual health and mental wellbeing sessions included in the plan for members and their dependents. Personal development opportunities and ability to work in a global environment. Work in a creative team with people full of passion for what they do. *The role is open to candidates only from the game industry who are based in Canada. People Can Fly est l'un des principaux studios indépendants de développement de jeux AAA. Notre équipe internationale est composée de centaines de personnes talentueuses qui travaillent dans nos bureaux en Pologne, au Royaume-Uni, en Irlande, aux États-Unis et au Canada, ainsi qu'à distance dans le monde entier. Fondée en 2002, notre société s'est imposée dans le genre des jeux de tir avec des titres tels que Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. En tant que l'un des studios les plus chevronnés dans l'utilisation du moteur Unreal Engine, nous continuons à développer notre expertise et à dépasser les limites du possible dans le domaine du développement de jeux vidéo. Nos équipes créatives travaillent actuellement sur plusieurs titres captivants : Gears of War: E-Day développé en collaboration avec Microsoft: projet Echo pour KRAFTON; et Lost Rift, une propriété intellectuelle originale que nous développons en interne selon notre modèle d'auto-édition. Nous explorons également de nouvelles plateformes et expériences avec la réalité virtuelle et d'autres projets non annoncés. Fort de plus de 20 ans d'expérience, PCF continue d'explorer de nouveaux horizons. Notre objectif est de combiner notre expertise avec la créativité des talents les plus brillants et les plus avant-gardistes du secteur, afin de créer la prochaine génération de jeux d'action pour les joueurs du monde entier. Si vous nous rejoignez dans cette aventure, vous aurez la chance de perfectionner votre art, d'élargir vos connaissances et de travailler aux côtés des meilleurs du marché afin de créer des expériences uniques et inoubliables pour les joueurs du monde entier. ------------------------------ People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe. Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development. Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects. With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide. If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.
$185.2k - $258k
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