Principal Technical Artist
$145k - $175kParallel Domain
Principal Technical Artist
Before an autonomous vehicle navigates a busy intersection, before a robot learns to pick and place in a warehouse, before any Physical AI system is trusted in the real world, it has to prove itself in ours. Parallel Domain builds the platform that validates the next generation of autonomous systems in high-fidelity virtual environments.
Our content and rendering pipeline is how that platform earns its credibility with customers. The virtual environments we build have to hold up under physical, geometric, and sensor-level scrutiny—they are the testbeds against which our customers' autonomous systems are validated. Building environments at that level of fidelity and scale demands techniques that go beyond a typical AAA game pipeline. Gaussian splat scene reconstruction, neural rendering, AI-assisted content workflows, and modern procedural systems are reshaping what a tech artist's day looks like.
We're hiring a Principal Technical Artist to bring the next generation of these workflows into production at Parallel Domain. This is a senior individual contributor role: you'll work alongside our rendering, simulation, and content engineers on open-ended content and pipeline problems. You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling, and your judgment will shape how our team builds the environments that train and validate autonomous systems.
Responsibilities
- Own the technical content stack. End to end: asset pipelines, procedural tooling, material systems, performance budgets, and content validation that turn an artist's intent into a production-ready scene.
- Build and ship tools. Deliver tooling in Unreal Engine and Houdini that makes the content team measurably faster. We care less about the elegance of the tool and more about whether artists are using it next quarter to ship work they couldn't ship before.
- Drive AI-augmented workflows. Bring modern techniques into content creation: gaussian splat scene reconstruction, neural texture synthesis, ML-assisted asset generation, and the next wave of techniques as they emerge. Hold an opinionated view on where these tools belong in a production pipeline and where they don't.
- Optimize real-time performance. Profile and optimize across GPU and CPU in Unreal Engine, supporting both interactive use and large-scale batch simulation. Identify bottlenecks, codify the fixes as patterns, and make sure the team isn't relearning the same lessons every six months.
- Work across disciplines. Operate as connective tissue across content, rendering, simulation, ML, and product. Translate between disciplines, broker tradeoffs between content fidelity and runtime performance, and make sure the systems we build hang together.
- Set the craft bar. We're not asking you to manage people, but we expect you to lead by example on the craft side. Your work should make the people around you better at theirs.
- Move quickly. Ship into production early and often. Many of the problems you'll work on don't have a known answer—your job is to scope the unknown, prototype something that works, and harden it from there.
- Use AI tooling actively. LLM-assisted coding, scripting, and asset generation can meaningfully accelerate the work when applied well. We expect fluency here and active contribution to the team's practice.
Required Qualifications
- Experience. 8+ years as a technical artist or in a closely adjacent role, with at least one shipped product on a real-time, physically based rendering pipeline.
- Unreal Engine 5 expertise. Expert-level proficiency including materials, Blueprints, performance profiling, the asset pipeline, and the engine's deeper rendering features. You can debug a frame budget, fix a broken shader, and ship a Blueprint utility in the same afternoon.
- Programming fluency. Productive across some combination of Python, C++, HLSL, VEX, and shell. You reach for code rather than manual process whenever possible.
- Production speed. Demonstrated ability to take open-ended content or workflow problems, scope them yourself, and ship working systems the team adopts—without extensive hand-holding.
- AI workflow fluency. Working command of LLM-based coding tools, generative content tooling (e.g., diffusion models, ComfyUI), and the broader category of AI tools reshaping technical art. You stay on top of where these tools are heading and bring that thinking into the team's practice.
- Communication. Equally comfortable talking shaders with rendering engineers, performance with simulation engineers, and tradeoffs with non-technical product partners.
- Generalist disposition. Able to move pragmatically across content creation, tooling, rendering, performance, and pipeline. We're not looking for someone narrowly specialized in one corner of technical art.
Preferred Qualifications
- Neural scene reconstruction. Hands-on experience with gaussian splatting, NeRFs, or similar techniques in a production or near-production setting.
- Procedural content generation. Experience in Houdini or equivalent (Maya, Blender, 3DS Max, Unreal PCG), including authoring HDAs and integrating them into a real-time pipeline.
- Sensor simulation. Familiarity with RGB cameras, LiDAR, radar, and the visual artifacts that matter to autonomous-system perception models.
- Distributed/cloud pipelines. Experience with distributed rendering or cloud-based content pipelines.
- Computational background. Mathematics, physics, or computational graphics that lets you reason from first principles when a problem demands it.
What Success Looks Like
In your first six months, you'll have:
- Integrated into the production pipeline and shipped meaningful content using our in-house tools.
- Delivered tooling in Houdini or Unreal Engine that improves content team velocity.
- Built strong working relationships with engineering, simulation, rendering, and DevOps stakeholders.
- Influenced the technical roadmap with at least one concrete bet that ships customer value.
What Makes a Great Candidate You're a generalist who's excellent at technical art, equally at home in rendering, tooling, content, and performance. You hold strong opinions about the craft but treat your tools as instruments, not identity. You're a builder, not a planner: you scope, prototype, ship, and iterate. You're paying close attention to how AI tooling is changing technical art and you want to be hands-on with that change.
Base salary range of CAD $145,000–$175,000, depending on skills, qualifications, and experience, plus equity, full health/dental/vision coverage, learning stipend, and generous vacation. This role is based remotely or hybrid in the Pacific Northwest (Vancouver, BC or Seattle, WA).
- ...Location: United States, Canada, or Brazil What You’ll Do A AAA Studio is looking for a Senior or Principal Technical Artist, with a strong focus on tooling, pipelines, and cross-discipline collaboration. In this role, you will operate with a high degree of autonomy,...Principal
- ...in the coming years. Ready to make history in gaming? Responsibilities And Requirements Our client seeks an experienced Principal Technical Artist to join their team and play a crucial role in bridging the gap between art and technology. In this role, you will be...Principal
- ...the bar of engine and game development.ARTWhat We DoPush your artistic talent to the limit on a team of world-class environment, character... ...and directors as well as direct vendors to support the more technical aspects of creating art.In this role, you willCreate complex...Suggested
$122.3k - $170.7k
...groundbreaking games with some of the best developer talent in the industry.The Apex Legends team is looking for a Senior Procedural Technical Artist to drive the development and maintenance of procedural workflows across the franchise. You will be working within a...SuggestedFull timeLocal areaWorldwide$122.3k - $170.7k
...create groundbreaking games with some of the best developer talent in the industry.The Apex Legends team is seeking a Senior Technical Artist with deep expertise in character rigging to help power one of the most dynamic live service games in the world. As part of a large...SuggestedFull timeSeasonal workLocal areaWorldwide$134.3k - $171.8k
...continues to push the boundaries of immersive entertainment and redefine how audiences engage with story. We are seeking a Senior Technical Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines...$105k - $140k
...you can learn and collaborate with some of the most talented people in the industry. Rockstar is on the lookout for a talented Technical Artist who possess a passion for technology and innovation. This is a full-time, in-office position based out of Rockstar’s new state...Full timeWork at office- ...Seeking a full-time Senior Technical Artist with strong Unreal Engine experience, this remote position will provide hands-on technical art support across multiple projects, collaborating with artists and engineers to optimize workflows and enhance visual quality. Key...Full timeRemote work
- ...Impleo, partnering with a studio, seeks a Senior Technical Animator based in the United States to bridge animation and engineering in immersive games. You will design and maintain advanced animation systems, rigs, and pipelines in Unreal Engine, collaborating with animation...
- ...Senior Technical Artist Opportunity At Unity, we're shaping the future of real-time 3D by applying AI to revolutionize how games are created and experienced. From intelligent authoring tools to new ways of interacting with content, we're building the next generation...Remote workRelocation package
- ...Senior Technical Artist At Side, we work alongside some of the world's leading game developers to solve complex technical challenges and bring exceptional player experiences to life. As our projects continue to grow in scale and technical ambition, we're looking...Remote work
$151.59k - $252.64k
...engine and game development. ART What We Do Push your artistic talent to the limit on a team of world-class environment,... ...leads and directors as well as direct vendors to support the more technical aspects of creating art. In this role, you will Create complex...$110k - $130k
...VEGAS, NV 89119Position Type: Full TimeSalary Range: $110,000.00 - $130,000.00 Salary/yearKonami Gaming is looking for a Senior Technical Artist to join our team! This onsite position is responsible for blending artistic expertise and technical ability, creating visually...Full timeLocal areaFlexible hoursNight shift- ...engine and game development. ART What We Do Push your artistic talent to the limit on a team of world-class environment,... ...innovate and inspire. What You'll Do Epic is looking for a Technical Artist with a strong focus on material creation to join the Fortnite...
$39.54 - $73.16 per hour
# Senior Technical ArtistBlizzard EntertainmentPosted: 1 day agoWork mode: On-siteLocation: Irvine, California, United States, North AmericaApplyMore... ...on WorkinGames:All jobs at Blizzard Entertainment·Technical Artist jobs·Jobs in United States## Description**Team Name:**## Job...Hourly payFull timeTemporary workPart timeLocal areaRelocation package- ...of gaming products, systems and services to the Club, Hotel and Casino industries. We are searching for an exceptional Senior Technical Artist to join our Sydney Game Studio and help a small, highly collaborative team create compelling land-based slot games and player...Work from homeFlexible hours
$100k - $120k
...to our expanding range of apparel and accessories, Skechers is a complete lifestyle brand.ABOUT THE ROLE:The Senior AI Video Technical Artist is a hands-on production role owning AI shot execution, reusable video workflows, technical QA, product-fidelity validation, and...Full timeContract workLocal area$143.4k - $230.4k
...spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.The Principal Game Designer - D&D Universes Beyond will help define the next generation of Dungeons & Dragons play, creating expressions that...PrincipalWork at office3 days per week- ...Technical Artist SciPlay is a leading developer and publisher of digital games on mobile and web platforms, providing highly entertaining free-to-play games that millions of people play every day for their authenticity, engagement and fun. SciPlay currently offers...Casual workWork at officeRemote work
- ...A creative game development company is seeking a skilled Technical Artist to join their team. This role involves working closely with the Art Lead to create visually appealing games through asset preparation, implementation, and organization. Responsibilities include...Full timeWork experience placementRemote work
- ...Our Talent Pool We are always looking for talented freelance artists to work with Streamline Studios. While there is no immediate... ...clients, including Sony, Microsoft, and global AAA publishers. Technical Artist We are seeking a talented Technical Artist on a...Contract workFreelanceImmediate startRemote work
- ...Unreal Engine Technical Artist Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion...Work at officeRemote workRelocation
- ...Job Title Technical Art (TA) Responsibilities Analyze client requirements and research technical solutions for new features and workflows. Conduct technical research and create clear, structured documentation. Define technical guidelines and asset creation...Full timeWork at officeRemote workWorldwideFlexible hours
$39.38 - $52.5 per hour
...Technical Artist - Generative AI At CompucomStaffing, you're more than just a number. Our employee relationship managers support you throughout your engagement, providing career guidance and reemployment assistance. Our client has a brand new opportunity for a qualified...Hourly payMinimum wageLocal area- ...Technical Artist Established in 2010, Meta4 is an award-winning game developer based in Montreal, Canada. We have made games for consoles, mobile and VR whose common thread is a sense of pride and passion for what we do. We believe that in order to keep innovating...Remote workFlexible hours
- A leading content production company in New York is looking for a Houdini Technical Artist for a freelance position with potential for full-time work. You will create and optimize Houdini FX simulations and integrate them into Unreal Engine for broadcast AR and virtual...Full timeFreelance
- ...About The Role At Booming Games we are seeking a skilled and motivated Technical Artist to join our team. As a Technical Artist, you will work closely with the Art Lead and Product Owner to create visually stunning games. Your responsibilities will include preparing,...Permanent employmentFull timeFor contractorsFreelanceRemote work
- ...Technical Artist The build matters most. Everything visually moves in-game is your field to touch. Optimization, look development, enhance technical assets (shader, material, animation, vfx …), give the right art asset the chance to shine (performance-wise) in the...Work at officeRemote workTrial period
- ...To support the development of high-quality game content, the contract Technical Artist will work remotely to build and improve tools and pipelines for artists, focusing on animation and cinematics while collaborating across disciplines. Key responsibilities Develop and...Contract workRemote work
- ...into unforgettable gaming experiences. We are looking for a 3D Artist to join our growing team. As a 3D Artist, you’ll play a key... ...that align with gameplay needs Keeping the game’s visuals and technical quality consistent Supporting the development of visual...Remote workWorldwide
Do you want to receive more vacancies?
Subscribe and receive similar vacancies to Principal Technical Artist. Be the first to apply!
- technical artist United States
- unity technical artist United States
- senior technical artist United States
- principal scientist United States
- principal solutions consultant United States
- principal structural analysis engineer United States
- principal designer United States
- principal network architect United States
- elementary principal United States
- principal financial analyst United States

