Game QC Manual
Amanotes
Make Amanotes products high quality with a high stability testing process and create awesome music games & apps that provide multi million users worldwide
WHAT YOU WILL DO● Process and Quality Systems: Build quality gates, test plans, regression suites, and release checklists
● Testing games under development to detect and describe all abnormal behaviors (bugs) regarding game functions, graphics, logic, design, and content… to ensure the best game player experience and game overall quality before being released to the market
● Make product increase quality and stable for any new release updates
● Plan QC methodology, planning for each product owned
● Create test cases for each features/products testing
● Keep track of all the issues submitted by the test team
● Identify weaknesses, modify those weaknesses to improve the process
- Manage QA planning, workload arrange, and project priorities across multiple games and platforms. Ensure every important build has a clear test plan, test cases, test report, and release sign-off
- Surface quality risks early in the development cycle rather than only at the end of the process
- AI-first mindset — using AI to generate test cases, analyze bugs, or support automation
- Ability to work independently, manage testing scope, and prioritize effectively in a fast-paced environment
● Experience with Jira or other bug-tracking tools
● Experience in software development process Agile/Scrum
● Time management, Logical thinking
● High standards of work and willingness to meet and exceed expectations
● Adaptability and willingness to improve processes and own development
● Proactively help and assist colleagues and maintain a ‘can do’ attitude when under pressure
● Good communication & presentation skills
● Passion and enthusiasm for the role and the company
- Problem-solving skills
- Medium English skills (reading, writing & reporting)
- Understand the native behavior of each OS (Android & IOS) and have an effective testing strategy
● Product Mindset
● Curious and fast learner
● Self-motivated, with a high level of self-discipline
● Love music/games Work with game industry area, familiar with Game Engine and white box testing
- ISTQB certification
- Competitive salary upon experience
- 13th-month salary
- Year-end Bonus
- Flexible working time
- Personal learning and well-being budget
- Team-building budget
- Lunch and parking allowance
- Various learning activities, including internal training & sharing, international conferences, and e-learning (Udemy, LinkedIn Learning...).
- Engaging music events: Music Night, Amasing Night, Music schools…
- Employee Assistance Program to support mental health & well-being.
- Minimum 12 days of paid annual leave, plus 10 days of paid sick leave.
- 12 days working from home per year.
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