Houdini Artist Wanted
Sequence Post Inc.
About the Studio Experienced Houdini Artist wanted for our Gastown/Railtown studio located at 259 Alexander Street, Vancouver, BC V6A 1C2. The Sequence Group is a collaborative creative studio that offers a unique, tight knit, and informal environment where you will have the opportunity to work on a variety of high‑profile projects that span many industries and mediums. We are looking for people who have a collaborative mindset and enjoy being involved in the big picture with excellent problem‑solving skills. Position Summary We are looking for an experienced and artistically inclined Houdini Artist to join our Vancouver team. The Houdini Artist will work closely with the CG Supervisor, Leads and other artists to produce high quality animation, creating compelling, story‑driven, and action‑packed moments that fit within the style and pacing of the project. This role requires a comprehensive understanding of preparing and importing Houdini assets into the Unreal engine, as well as troubleshooting skills to be able to solve technical and artistic issues while meeting production deadlines. Responsibilities Prepare, clean and organize Houdini setups. Flag and troubleshoot software bugs. Profile and optimize setups to meet the project requirements without sacrificing visual fidelity. Communicate regularly with Production and Leads regarding schedules and deadlines. Submit shots for review and follow through with notes and feedback, if required. Adhere to scheduling and show deadlines. Qualifications 3+ years experience as a Houdini artist. Must have experience preparing and importing Houdini assets into Unreal Engine. Familiarity with Houdini Niagara workflow. Ability to refine and adjust the look of Houdini based assets directly in Unreal Engine. Knowledge of Unreal Engine’s Niagara VFX system is a bonus. Good understanding of preparing and exporting assets for other programs, including UE. Must have experience of the Unreal 5.6 Engine. Experience with the Unreal Material Editor. Experience with Nested Unreal levels set‑up. Knowledge of the Unreal Engine sequencer. Strong work ethic, highly motivated and can work independently or part of a team. Ability to take direction from supervisor positively and thrive under tight deadlines. Knowledge of Perforce is a plus. Experience in Shotgun is a plus. Knowledge of scripting and creating tools a plus. Must be in PST, or ideally Vancouver based. Other Details Job Type: Full‑time, Temporary. Salary: Based on Experience. Experience: 3 years Required Language: English Reading and Writing Required Contact: View email address on click.appcast.io #J-18808-Ljbffr Sequence Post Inc.
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$600 per day
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$22 per hour
...on feedback, aligning assets with project quality standards and artistic direction. What We’re Looking For Bachelor’s or Master’s... ...industry‑standard modeling tools (e.g., Maya, Blender, ZBrush, Houdini, 3ds Max) and familiarity with texturing/UV workflows (e.g., Substance...Hourly payContract workFor contractorsFreelanceRemote work- ...Particle textures, sprite sheets, screen effect elements Maintain a structured asset library that integrates cleanly with the generative artist's placeholder pipeline Iterate on assets based on playtest feedback, prioritize what players respond to, not what looks best in...Casual workRemote work
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