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3D Character Artist

Streamline Studios

3D Character Artist Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers. We are hiring a 3D Character Artist on a freelance/contract basis. You will need to solve a wide range of problems with well-rounded experience across multiple disciplines, with specialization in Character production workflow. You thrive on collaboration and report to the Lead Artist to work as a team towards the monthly content pushes and milestones. You have a natural curiosity for all parts of the creative pipeline, and invest time improving your skills. This is a fully remote, project-based engagement: scope, deliverables, timelines, and rates are defined per work order. It is not a full-time employment position. Responsibilities Delivering excellence Works efficiently and effectively within the technical constraints of production Generates high-quality art work that matches or exceeds studio standards Communication Keep the Lead Artist up to date regarding status of tasks at all times Obtain the Lead Artists guidance and approval as needed on tasks, project initiatives and milestones Proactively schedule own time as necessary, notify Managers and Lead Artists in advance of upcoming roadblocks and challenges Team and personal development Consistently refine one's own artistic abilities and learn new software packages and in-house tools Contribute and help build a positive team environment Requirements Full proficiency in software packages and tools of the games industry listed below 3ds Max/Maya Substance Painter Zbrush Photoshop PBR workflow Surface knowledge on the following softwares and tools Blender Intermediate proficiency in the following tools: Unreal Engine Character Setup Unreal Engine Rendering (Lighting, Rendering) Highly proficient in one of the following disciplines and/or intermediate in all of them Human Anatomy Creature Anatomy Hard Surface Modeling Cloth Sculpting or Simulation Passion for game development. Proficiency in Game Engine technologies such as Unreal with asset integration Experience with the game art asset pipeline, i.e. highpoly and efficient game ready lowpoly modelling, texturing and baking. Pluses: Familiarity with other game engines (Unreal Engine, Unity, etc.) Capable of working in other art disciplines (Concept Art, Rig, Animation, VFX, etc). Deliverables Expectations Freelancers/Contractors will be measured according to the metric below: On-time delivery of project deliverables Outcomes delivered as per project specifications, consistently Time spent on an outcome is within project or budgeted mandays Streamline Values: Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning. Stay updated on future job opportunities at Streamline Studios by subscribing to our Careers Newsletter Streamline Studios

Vacancy posted 3 days ago
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