Graphics Engineer (Retro Studios)
Nintendo
Responsibilities Partner with the Graphics team to elevate the final visual quality of our proprietary engine through a mix of novel techniques and iterative improvements to existing systems. Collaborate with visual effects artists to research, prototype, and implement advanced real-time visual effects methodologies. Work directly with Environment, Character, and Technical Artists to implement rendering features and provide technical support for their workflows. Assist senior engineers in the development and maintenance of larger core engine systems. Document and gather technical requirements from content teams to ensure graphics features meet production needs. Maintain a forward-thinking mindset by staying current on industry research, hardware advancements, and emerging rendering techniques. Actively participate in code reviews, providing and receiving constructive feedback to ensure high code quality. Qualifications Strong understanding of visual perception, physics, and the mathematical principles (linear algebra, geometry, calculus) underlying 3D transformations and lighting. Proficiency with 3D graphics algorithms and their practical application in real-time computer simulation or video game software. Experience with image processing techniques and statistical analysis for visual data. Solid background in object-oriented design (OOD) and modern software engineering methodologies. Professional or significant academic experience in C++. Understanding of low-level systems, including memory allocators, file systems, and CPU/GPU synchronization. 2–4 years of experience in graphics engineering (or a strong portfolio of complex personal rendering projects/internships). Bonus Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal). Retro Studios is an equal opportunity employer. #J-18808-Ljbffr Nintendo
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