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Technical Artist (Mid - Senior) - Talent Pipeline

$92.5k - $132.5k

Hardsuit Labs, Inc.

[English, French to follow]

ABOUT HARDSUIT LABS

Founded in 2015 by industry veterans Andy Kipling and Russell Nelson, we are a Seattle based game developer and co-dev studio who were recently acquired by Keywords Studios in 2023. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable and most of all we are always looking to deliver excellence in the experiences and products that we craft! As a studio we have built a reputation as an Unreal Engine focused development house, working in a multitude of genres and games, from support work and work for hire to original development. We have long-standing relationships with some of the largest gaming companies in the industry and are a certified developer across all major platforms. Role Overview We are seeking a talented and versatile Mid to Senior Technical Artist to bridge the gap between our artistic vision and technical execution. In this role, you will collaborate closely with artists, designers, and engineers to optimize workflows, establish high-quality pipelines, and push the visual boundaries of our projects in Unreal Engine 5. The ideal candidate possesses a deep understanding of the 3D art pipeline, a strong grasp of 3D math, and the ability to maintain peak performance across multiple platforms—from high-end AAA environments to optimized mobile devices. Talent Pipeline Posting Notice Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise. Key Responsibilities Pipeline & Workflow Optimization: Define, build, and enforce technical and quality standards for all in-game art assets. Author comprehensive pipeline documentation to guide and support the art team. Visual Development & Shaders: Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real-time visual effects using Niagara FX. Terrain & Procedural Workflows: Author complex, performant landscape and terrain materials (utilizing Runtime Virtual Texturing and layered shader workflows). Implement and leverage procedural generation systems (such as UE5’s PCG framework) to streamline world-building and environment art pipelines. Performance & Rendering: Balance cutting-edge UE5 features (Lumen, Nanite) for AAA experiences while ensuring strict performance optimization and calibration for lower-end and mobile platforms. Cross-Discipline Collaboration: Act as the primary technical liaison between art, design, and engineering to ensure seamless asset integration and clear communication. What You’ll Bring (Requirements) Artistic Foundation: Strong understanding of lighting, color theory, composition, visual balance, and PBR rendering standards/calibration. Software Proficiency: Proven experience authoring high-quality textures using Photoshop and the Substance Suite for games. Technical Scripting: Strong knowledge of object-oriented programming (OOP) using UE5 Blueprint scripting, functions, and data-driven systems. Problem-Solving Mindset: Detail-oriented with a natural talent for troubleshooting, profiling, and debugging complex technical art issues. Autonomy & Communication: Ability to work independently through complex challenges while remaining highly collaborative, approachable, and professional. Bonus Points (Preferred Qualifications) Tooling: Experience designing, developing, and deploying custom toolsets to improve artist workflows. Automation & UI: Proficiency with Python scripting for DCCs (Maya, 3ds Max, Blender) and Unreal Engine, as well as experience with Editor Utility Widgets (EUW) and UMG UI systems. Shipped Titles: Track record of delivering results on previously published or shipped game titles. Hybrid Experience: Past professional experience working directly as a production artist, game designer, or software engineer. This position is currently open to candidates residing in the following Canadian provinces only: Ontario, Quebec, and British Columbia. Applicants must be legally authorized to work in Canada and reside in one of the eligible provinces listed above. Salary Range: $92,500 to $132,500 CAD Primary working language: English Benefits Group Insurance: dental and health care benefits Group RRSP + employer matching contribution Employee and Family Assistance Program Hardsuit Labs is proud to be an Equal Employment Opportunity and Affimrative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here. We also consider qualified applicants with criminal histories, consistent with applicable federal, provincial, and local law. Hardsuit Labs is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or accommodation due to a disability, you may contact us at View email address on click.appcast.io Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at Artiste technique (intermédiaire/avancé)

À PROPOS DE HARDSUIT LABS

Fondé en 2015 par les vétérans du secteur Andy Kipling et Russell Nelson, nous sommes un studio de développement et de codéveloppement de jeux vidéo basé à Seattle, acquis par Keywords Studios en 2023. Nous croyons que les jeux exceptionnels ne peuvent être créés que par des personnes d’exception, et que ces dernières peuvent s’épanouir et se dépasser dans un environnement de travail sain, collaboratif et positif qui les valorise. Nous croyons en un milieu de travail diversifié et inclusif, et en la promotion de l’équité dans l’ensemble de l’organisation. Chez Hardsuit Labs, nous sommes respectueux et inclusifs; nous sommes des solutionnistes et des champions de l’efficacité; nous sommes curieux et collaboratifs; nous sommes flexibles et polyvalents; et surtout, nous cherchons constamment à atteindre l’excellence dans les expériences et les produits que nous façonnons! Nous avons bâti une réputation en tant que studio de développement axé sur Unreal Engine, travaillant dans une multitude de genres et de jeux, des services d’assistance et du travail à la pige jusqu’au développement de projets originaux. Nous entretenons des relations de longue date avec certaines des plus grandes compagnies de jeux vidéo et nous sommes un développeur certifié sur toutes les principales plateformes. Aperçu du poste Nous recherchons un(e) artiste technique polyvalent(e) et talentueux(-se) de niveau intermédiaire à avancé pour rapprocher notre vision artistique et notre exécution technique. À ce poste, vous collaborerez de près avec les artistes, concepteurs et développeurs afin d’optimiser les flux de travail, d’établir des pipelines de haute qualité et de repousser les limites visuelles de nos projets réalisés avec Unreal Engine5. Notre candidat(e) idéal(e) devrait posséder une profonde compréhension du pipeline artistique 3D, une solide maîtrise des mathématiques 3D et la capacité d’assurer des performances maximales sur plusieurs plateformes, des environnements AAA de pointe aux appareils mobiles optimisés. Avis d’offre d’emploi (vivier de talents) Notez que cette offre d’emploi n’est pas associée à un poste actuellement vacant. Nous étoffons de manière proactive un vivier de candidat(e)s qualifié(e)s afin d’anticiper les embauches nécessaires au cours des mois à venir. Les candidatures seront analysées, conservées et considérées lorsque les occasions se présenteront. Responsabilités clés Optimisation du pipeline et des flux de travail: Définir, bâtir et faire appliquer les normes techniques et de qualité pour tous les éléments artistiques des jeux. Rédiger une documentation exhaustive du pipeline afin de guider et d’appuyer l’équipe artistique. Développement visuel et nuanceurs: Développer des matières avancées et optimisées grâce à des diagrammes de nœuds utilisant des mathématiques 3D/vectorielles. Créer des effets visuels en temps réel saisissants à l’aide de NiagaraFX. Terrain et flux de travail procéduraux: Créer des matières complexes et performantes pour le terrain et les paysages (en employant la texturation virtuelle à l’exécution ["Runtime Virtual Texturing"] et des flux de travail à nuanceurs par couches). Mettre en œuvre et exploiter des systèmes de génération procédurale (tels que le cadre PCG d’UE5) afin de standardiser les pipelines de création de mondes et d’illustration des environnements. Performance et rendu: Trouver l’équilibre entre l’utilisation des fonctionnalités de pointe d’UE5 (Lumen, Nanite) pour les expériences AAA d’une part, et l’application d’une stricte optimisation et calibration des performances pour les appareils plus modestes et les plateformes mobiles. Collaboration interdisciplinaire: Servir de principal contact technique entre les services artistiques, de conception et de développement afin de garantir une intégration fluide des éléments produits et une communication claire. Ce que vous apporterez à l’équipe (exigences) Notions artistiques: Grande compréhension de l’éclairage, la théorie de la couleur, la composition, l’équilibre visuel et des normes et de la calibration du rendu physique réaliste (PBR). Compétences logicielles: Expérience démontrée en création de textures de haute qualité dans Photoshop et la suite Substance pour des jeux vidéo. Scriptage technique: Excellente connaissance de la programmation orientée objet (OOP) employant le scriptage UE5 Blueprint, des fonctions et des systèmes axés sur les données. Esprit de résolution de problèmes: Souci du détail et talent naturel pour la résolution de problèmes, le profilage et le débogage de problèmes techniques complexes dans un contexte artistique. Autonomie et communication: Capacité à travailler de manière autonome face à des défis complexes tout en maintenant un haut degré de collaboration et en demeurant accessible et professionnel(le). Points bonus (compétences souhaitées) Outils: Expérience en conception, développement et déploiement de jeux d’outils sur mesure afin d’améliorer les flux de travail des artistes. Automatisation et interface utilisateur: Aptitude en scriptage Python pour les suites de création de contenu numérique (Maya, 3ds Max, Blender) et Unreal Engine, doublée d’une expérience avec les Editor Utility Widgets (EUW) et les systèmes de création d’interfaces UMG d’Unreal Engine. Titres commercialisés: Historique de résultats livrés avec succès sur des jeux déjà publiés ou terminés. Expérience hybride: Expérience professionnelle directe en tant qu’artiste de production, concepteur(-trice) de jeux ou développeur(-euse) de logiciels. Ce poste est actuellement ouvert seulement aux candidat(e)s résidant dans les provinces canadiennes suivantes: Ontario, Québec et Colombie-Britannique. Les candidat(e)s doivent être légalement autorisé(e)s à travailler au Canada et résider dans l’une des provinces mentionnées ci-dessus. Fourchette salariale: entre 92500$ et 132500$CA Langue de travail principale: anglais Avantages sociaux Assurance collective: couverture des soins dentaires et de santé REER collectif et cotisation paritaire de l’employeur Programme d’aide aux employés et à leur famille Hardsuit Labs est fier d’être un employeur prônant l’égalité d’accès à l’emploi et l’action positive. Nous ne pratiquons aucune discrimination fondée sur la race, la religion, la couleur, l’origine nationale, le sexe (y compris la grossesse, l’accouchement, les décisions en matière de santé reproductive ou les conditions médicales connexes), l’orientation sexuelle, l’identité de genre, l’expression de genre, l’âge, le statut d’ancien combattant protégé, le handicap, l’information génétique, les opinions ou activités politiques, ni toute autre caractéristique protégée par les lois en vigueur. Vous pouvez consulter notre avis sur l’équité en matière d’emploi ici. Nous étudions également les candidatures de personnes qualifiées ayant des antécédents judiciaires, conformément aux lois fédérales, provinciales et locales en vigueur. Hardsuit Labs s’engage à fournir des accommodements raisonnables aux personnes qualifiées vivant avec un handicap et aux ancien(ne)s combattant(e)s en situation de handicap durant le processus d’embauche. Si vous avez besoin d’assistance ou d’un accommodement en raison d’un handicap, veuillez nous écrire à View email address on click.appcast.io. Keywords Studios s’engage à respecter une politique d’égalité des chances bien établie. Nous nous efforçons de créer un milieu de travail qui offre des chances égales à chaque employé(e) et candidat(e) potentiel(le).

POLITIQUE DE PROTECTION DES DONNÉES PERSONNELLES

En fournissant vos informations dans cette candidature, vous comprenez que nous les recueillons et les traitons conformément à notre Avis de confidentialité des candidats. Pour plus d’informations, veuillez vous référer à notre Avis de confidentialité des candidats à l’adresse #J-18808-Ljbffr Hardsuit Labs, Inc.

Vacancy posted 1 day ago
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