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Animator [Contract] (Retro Studios)

Nintendo of America

Retro Studios Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand‑in‑hand with Nintendo, we craft award‑winning titles for the company's cutting‑edge platforms, blending innovation, artistry, and gameplay excellence. Location Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward‑thinking culture. With year‑round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world‑class developers to stay inspired, balanced, and at the top of their game. Animator Position We are looking for an animator who is passionate about quality and takes pride in their work. An animator who wants to be part of a creative and collaborative team and who will be thrilled to work on Nintendo's awesome IPs. We expect our animators to exhibit leadership qualities and to encourage involvement and responsibility across wider aspects of the project. Responsibilities Implement and maintain animations for a wide range of characters, creatures, bosses, cinematics and pretty much anything that moves. Collaborate and share ideas on animation as well as other aspects of our projects such as gameplay and story. Help identify needs and propose solutions that improve our production pipeline; we value forward‑thinking approaches over short‑sighted fixes. Receive and provide constructive feedback to grow your own skills. Comfortable on the technical side of animation deployment; set up simple characters and use a variety of tools to accelerate your workflow. Maintain familiarity with the game, its latest changes, and updates as part of a dynamic creative team. Collaborate with other development disciplines, contributing your expertise and taking advantage of others to achieve more together. Requirements Minimum 5 years of experience with in‑game and/or cinematic video game animation, including at least 2 full video game production cycles. A robust portfolio that demonstrates a wide range of animation experience. Considerable experience animating in Maya. Undergraduate degree in an art‑related subject or completion of an intensive art training program preferred; specific experience can substitute for formal education. Effective written, verbal and interpersonal skills. Disclaimer This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing. Equal Opportunity Statement Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each. #J-18808-Ljbffr Nintendo of America Inc.

Vacancy posted 3 days ago
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