Développeur.se sénior.e d’outils /Senior Tools Developer (Apex Legends)
Electronic Arts
General Information Locations: Vancouver - Great Northern Way, British Columbia, Canada Location:Los Angeles - ChatsworthState:CaliforniaCountry:United States of AmericaLocation:MontrealState:QuebecCountry:Canada Role ID 212777 Worker Type Regular Employee Studio/Department EA Studios - Respawn Work Model Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page.Job Title: Senior Tools Developer (Apex Legends)Location: Vancouver, BC, Montreal, QC or Los Angeles, CAWork Model: HybridFounded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star Wars Jedi titles. Join us to help shape the future of one of the world’s leading live service franchises.As a Senior Tools Developer, you will report to the Lead Tools Developer and own the development of asset pipeline tools for Apex Legends. You will design and improve systems that support content creation, packaging, and delivery. You will partner with engine, rendering, and content teams to streamline workflows, improve reliability, and enable teams to build high-quality player experiences efficiently.ResponsibilitiesDesign and maintain asset pipeline tools and core systemsBuild scalable solutions for asset compilation and packagingOptimize workflows for reliability, speed, and usabilityCollaborate with engine, rendering, and content teamsResolve toolchain issues and manage technical debtImplement automated testing and continuous integrationMentor developers through reviews and technical guidanceQualifications8+ years developing tools or engine systems for gamesStrong C++ experience in production environmentsExperience building or supporting asset pipelinesFamiliarity with asset compilation and packaging systemsExperience working with large codebases and pipelinesUnderstanding of game engine architecture and editor workflowsExperience improving performance and reliability of toolsWe want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click “Get Recommendations” to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience. However, all employment decisions are made by our hiring teams, not by automated systems.Pay Transparency - North AmericaCOMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD
- California (depending on location e.g. Los Angeles vs. San Francisco) *$165,000 - $256,000 USD
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