Senior Technical Animator - Anim Systems (Apex Legends)
Electronic Arts
Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry. We're looking for an accomplished Senior Technical Animator who will embrace our philosophy and share their hard‑earned expertise to provide support to our Apex Legends Tech & Animation teams. As a Senior Technical Animator, you will play a key role in empowering other developers by working closely with the Tech Anim, Engineering and Animation Departments. If this sounds like you, we’re eager to chat! What you'll do Reporting to the Lead Technical Animator, you will be responsible for developing engine‑side technology and features that support the Animation team. Work directly with the relevant individual contributors and department leads to develop our DCC and runtime toolsets that drive our animation pipelines in Maya and Source Engine. Pioneer and develop solutions for emerging animation workflows across the current area of responsibility. Partner with other Tech Animators and Programmers to implement solutions that are robust, performant and scalable. Provide troubleshooting support to the relevant Animation Teams, primarily for rigs and tools in Maya. Ideally, you'll have 5+ years' game industry experience working on the technical side of Animation for games. Strong communication skills. We’ll be relying on you to understand the needs of your peers while being able to communicate your own. The ability to give and receive feedback in a constructive, timely and professional manner. Experience with Animation Graphs and/or State Machines in a modern game engine. Experience with real‑time IK solvers, physics and skeleton setups in a modern game engine. Experience with Retargeting, Animation Sharing, 1st Person Viewmodel, Animation Layering, Additive and Root Motion concepts and workflows. Experience in writing Artist/Animator facing tools for relevant software (Python/PySide). Experience working with both keyframe animation and motion capture data. Experience with Skeletons/Rigging in Maya is a plus. (Note: This is NOT a rigging role.) Experience contributing to a FACS based facial animation pipeline is a plus. Experience on 1 or more shipped titles, ideally in the FPS genre. Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).PAY RANGES
Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full‑time employees. Certain roles may also be eligible for bonus and equity. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full‑time employees. Certain roles may also be eligible for bonus and equity. Equal Opportunity Employer Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #J-18808-Ljbffr Electronic Arts- ...of America Principal Animator (Apex Legends) Location: Vancouver,... ...Do Reporting to the Animation Director, create high... ...tools, and animation systems. Collaborate closely... ...driving creative and technical execution. Ideally... ...AAA titles, including senior, lead or principal‑level...SuggestedFull time
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