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3D Artist - Characters (Project Based)

Notodoanimacion

Amber Studio busca un 3D Artist – Characters (Project Based) para colaborar en proyectos de base temporal desde Amber . La oferta encaja con perfiles senior orientados a modelado 3D , escultura , texturizado y apoyo técnico para videojuegos , en un entorno de trabajo por proyecto y con posibilidad de futuras colaboraciones. Sobre el puesto El objetivo del puesto es crear personajes 3D visualmente atractivos y creíbles, adaptados a los requisitos de cada proyecto. La persona seleccionada podrá trabajar tanto en personajes humanos realistas como en criaturas fantásticas o imaginativas, en función de las necesidades de producción. Responsabilidades Interpretar conceptos y referencias 2D para convertirlos en modelos 3D o esculturas de alta calidad, manteniendo la fidelidad al diseño original y a la personalidad del personaje. Realizar modelado high poly y escultura con software estándar de la industria para crear modelos detallados de personajes y criaturas, respetando anatomía, proporciones, materiales y estilo artístico. Crear versiones low poly y mid poly listas para juego, con topología limpia, optimizada y preparada para animación, además de UVs eficientes. Generar texturas de alta calidad con Photoshop y Substance Painter , asegurando una representación precisa de materiales y acabados visuales. Colaborar con artistas de rigging para facilitar la animación, incluyendo la preparación y el ajuste de modelos para deformaciones suaves. Dar soporte a animación mediante blendshapes , morph targets correctivos y otros recursos necesarios para el rendimiento del personaje. Apoyar la integración de personajes en el engine junto con el equipo técnico. Trabajar de forma cercana con el Art Director , productores, artistas, técnicos e ingenieros para asegurar una integración coherente con la visión del proyecto. Gestionar el tiempo de forma eficiente para cumplir plazos y entregas. Comunicar avances diarios o cuando se soliciten, y asistir puntualmente a reuniones o llamadas. Requisitos Amplio dominio de anatomía humana y de criaturas, proporción, silueta, topología, física de la ropa y construcción. Comprensión de disciplinas relacionadas con personajes: modelado, texturizado, shading, rigging, binding, animación, animación facial y blendshapes . Fuertes habilidades de modelado poligonal para crear modelos limpios, eficientes y adaptados a las necesidades del proyecto. Dominio de software estándar de modelado, escultura y texturizado. Sólida base técnica y comprensión de los fundamentos técnicos del proceso. Experiencia con PBR Workflow y creación de texturas bien organizadas. Capacidad de trabajar de forma autónoma y, al mismo tiempo, colaborar como un buen integrante del equipo, con buena comunicación oral y escrita. Conocimiento de pipelines, flujos de trabajo y procesos de exportación de assets. Facilidad para aprender procesos y software nuevos. Entre 3 y 5 años de experiencia en la industria de videojuegos y al menos 3 juegos acreditados. Software Zbrush Maya , 3DS Max , blender o software equivalente Adobe Photoshop Substance Painter Unreal Engine 5 y Unity como valor añadido Substance Designer como valor añadido Materiales de candidatura Resume/CV Cover letter Reel o portfolio que demuestre habilidades artísticas y técnicas Compensación y condiciones Compensación competitiva basada en proyecto. Oportunidad de trabajar en proyectos variados y estimulantes. Comunicación clara y apoyo durante toda la duración del proyecto. Flexibilidad en plazos y calendarios de entrega. Posibilidad de colaboración a largo plazo en futuros proyectos. Evaluación transparente y justa del trabajo realizado. #J-18808-Ljbffr Notodoanimacion

Vacancy posted 2 days ago
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