Unity Developer for Visual Novel
Redacted
Unity Developer, Visual Novel (Contract)
We're building a narrative-driven visual novel in Unity, releasing on Steam. We're looking for a developer to own the technical side of it, from prototype through release.
What you'd do
- Build and maintain the core visual novel systems: dialogue presentation, character staging and expressions, scene transitions, backgrounds, and effects
- Integrate a dialogue scripting framework and extend it with custom commands so writers can script scenes without engineering support
- Implement interactive sequences that sit inside the narrative, including the UI, input handling, and controller support behind them
- Build UI and menus, from in-scene interfaces to settings, accessibility options, and save/load
- Handle save systems, checkpoints, and continuity across episodic releases
- Set up Steam integration and the build pipeline
- Turn written design docs into working features, then debug, optimize, and polish them
- Own features end to end and work directly with writers, artists, and designers
What we need
- You have shipped a visual novel built in Unity. This is a hard requirement. We need to see it, playable or released. Please do not apply if you haven’t, it’s the first thing we check.
- Strong C# and real Unity production experience
- Comfortable owning technical decisions independently on a small team
- Clear communication and solid debugging instincts
Helpful, not required
Dialogue frameworks (Yarn Spinner, NaniNovel, Ink). Unity audio systems. Steamworks. Localization. Git. AI coding tools.
$20-30/hr, DOE. Between 40-120/hrs a month.
To apply
Resume, portfolio, a link to the Unity visual novel you shipped.
Vacancy posted more than 2 months ago
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