Combat Director (Temp) - Master Fight Systems Designer
Impact Theory, LLC
About Level Up Games
Level Up Games, LLC is the game development studio behind Kyzen. Level Up Games is a well funded, fast-paced indie studio nearly 4 years into development on Kyzen, a kid-focused dynamic open world survival crafting game that combines the best of Minecraft and Palworld with the playful energy of a Shonen anime.
Role Overview
We are hiring an experienced Combat Director on a temporary, full-time basis to lead a focused combat overhaul on Kyzen over an approximately three to four month term (longer if the work can be justified) beginning in October or November 2026.
Put simply, our fights are fine, but they’re not fun enough yet. Encounters lack the readability, simplicity, variety, and the opportunity for mastery that make combat worth engaging with for anyone - especially kids. You will diagnose why, define a coherent attack-type framework for the game, and give every mob in the roster a distinct, readable attack pattern that over-indexes on fun.
This is a senior, hands-on role. At Level Up Games, everyone is a doer. While there is a small team to manage, the core of the role will be actual combat design work. You will set direction, produce combat encounters from start to finish by yourself, and partner closely with our engineering team to establish a combat style that is cohesive, fun, and worthy of mastering.
You will be expected to work with AI in any way that helps advance the project and delight players. If you’re philosophically opposed to AI, this is not the right opportunity for you. We believe AI is a powerful tool that in the right hands can radically accelerate human creativity.
Key Responsibilities
Combat Diagnosis, Direction, and Execution
- Audit Kyzen's current combat and deliver a clear, prioritized diagnosis of why encounters are not yet fun enough — covering readability, feedback, pacing, risk and reward, simplicity, and player agency.
- Establish the combat design pillars for the title and the standards every encounter will be held to.
- Prioritize the fix list against a three to four month window, being explicit about what is in scope and what is not.
- Living in UE5’s animation systems: Anim Montages, Anim Notifies (hit frames, cancel windows, VFX/SFX triggers), Blend Spaces, Animation Blueprints, root motion tuning
- Retiming/trimming clips, adjusting play rates, splitting animations into startup/active/recovery, adding hit-stop and camera shake
- Prototyping attacks with placeholder animations and defining the spec our animators with then polish
- Own the “feel” — hitboxes, input buffering, cancel timing, enemy telegraphs, etc.
Attack Type Framework
- Define the game's taxonomy of attack types — the distinct categories of threat the player must learn to read and counter.
- Specify the design rules for each type: telegraph and wind-up windows, active and recovery timing, counterplay options, and the tells that make it readable.
- Ensure the framework is coherent as a system, so players build transferable skills rather than memorizing individual fights, and is simple enough for kids to master.
Mob Attack Patterns
- Give each mob in the roster a distinct attack pattern composed from the defined attack types, with a clear identity and role in encounters.
- Alter existing mob behavior where needed: engagement range, aggression and cooldown rhythm, attack type, approach and reposition logic, etc.
- Design fights for different mob combinations, so groups create interesting pressure rather than stacking the same threat.
Tuning and Iteration
- Own combat tuning and iterate against playtest feedback.
- Build, test, and tune directly in-engine rather than specifying from a document and handing off.
Documentation and Handoff
- Deliver the attack-type framework, per-mob specifications, and tuning rationale in written form so the work is maintainable after the term ends.
- Conduct a structured handoff session with the internal team covering completed work, open items, and recommended next steps.
Key Deliverables
- Combat audit and prioritized improvement plan
- Documented attack-type framework with design rules per type
- Per-mob attack pattern specifications across the full roster
- Designed, implemented, and tuned combat changes, playable in engine
- Final handoff package and session
Must-Have Experience
- 7+ years of professional game design experience, including 3+ years owning combat systems or enemy design.
- At least one shipped title where combat was a core pillar of your role, and you held meaningful responsibility for how it played.
- Demonstrated experience designing enemy attack patterns and behavior, with a working command of telegraph design, frame timing, and counterplay.
- Deep, current Unreal Engine 5 experience — Blueprints, behavior trees, animation blueprints, gameplay ability systems, etc.
- Ability to prototype, implement, and tune in engine directly rather than only specifying on paper.
- Strong grasp of what makes combat feel good at the frame level, and the vocabulary to communicate it to engineers and animators.
- Ability to diagnose a combat system quickly and make decisive calls about what to fix first.
- Availability to commit to the full duration of the temporary assignment.
- Ability to work on-site, Monday through Friday, at our West Hollywood location.
Physical Requirements
- Prolonged periods working at a desk, using a computer, and reviewing content on screens.
- Ability to maintain concentration and attention to detail for extended periods.
Compensation & Benefits
- Salaried at $15,000 - $20,000 USD per month for the duration of the assignment
- Competitive medical, dental, and vision insurance plans.
- Life insurance and 401(k) retirement plan.
- Flexible PTO policy.
Equal Employment Opportunity Statement
Impact Theory is an equal opportunity employer and is committed to fostering an inclusive and diverse workplace. We do not discriminate based on race, color, religion, sex (including pregnancy, gender identity, and sexual orientation), national origin, age, disability, genetic information, marital status, veteran status, or any other protected characteristic under applicable laws. All employment decisions are based on qualifications, merit, and business needs.
California Compliance Notice
As required by California law, Impact Theory provides reasonable accommodations for qualified individuals with disabilities.
Note: This job description is intended to outline the general nature and level of work performed in this role. Responsibilities, duties, and activities may evolve over time at the company’s discretion.
#J-18808-Ljbffr- ...shape animation vision for a new IP. You will own high-quality gameplay animation, focusing on responsive combat and readable timing, while collaborating with design, engineering, art, audio, and narrative teams to elevate the player experience. The role requires senior-...Suggested
- ...for a new IP. You will lead for responsive combat animation, creating high-quality... ...techniques. You will collaborate closely with Design, Engineering, Art, Audio and Narrative to... ...and balance quality with performance across gameplay systems. #J-18808-Ljbffr ActivisionSuggested
$157k - $175k
...Director, Revenue Systems Remote 1 gün 15 saat 11 dakika önce yayınlandı. Jobicy 157.000 - 175.000 USD The Role The Director, Revenue Systems is responsible for the strategy, architecture, governance, and optimization of Wpromote’s revenue technology ecosystem. As...Temporary workWork at officeRemote work$157k - $175k
...The Director, Revenue Systems is responsible for the strategy, architecture, governance, and optimization of Wpromote’s revenue technology ecosystem... ...requirements into scalable technical solutions. Designing and implementing workflows and automations that improve operational...Temporary workSummer internshipWork at officeLocal areaRemote work$67 - $85 per hour
Mocean is looking for an Associate Creative Director to join the Theatrical AV Graphics and... ...while inspiring art directors, mentoring designers, and collaborating with our motion artists... ...Compensation For this full-time, temp to perm role the compensation is $67 to $...Temporary workHourly payPermanent employmentFull timeWork at officeLocal area- Side Inc. is seeking a Senior Technical Combat Designer for a remote freelance contract. You will create and balance bosses and enemies in Unreal Engine, owning at least two combat characters or systems, and drive end-to-end combat development from concept through in-...Remote jobContract workFreelance
$116.3k - $186k
...LegalZoom LegalZoom is on a mission to help people navigate the legal system with confidence and clarity. As a leader in online legal... ...office locations. Overview LegalZoom is seeking a Senior Web Designer, Design Systems to create intuitive, scalable, high‑performing...Temporary workWork experience placementWork at officeLocal areaRemote workFlexible hours- ...leading the way in synthetic air combat training. Our primary... ...technically deep, execution-oriented Director of Optics to lead the Optics... ...generation augmented reality systems. This is a senior leadership... ...strategy, organization design, program execution, design review...Temporary workFull timeContract workFor contractorsFlexible hours
- ...Associate Director, Specialized Master’s Programs USC Marshall School of Business Data Sciences and Operations Department The Master of Science... ...Familiarity with University student information and advising systems. Demonstrated ability to handle sensitive and confidential...Hourly payContract workWork experience placementWork at officeLocal areaTrial period
- ...Huckleberry Labs seeks a Senior Brand Designer to evolve our visual identity and bring it... ...business. You will work with the Creative Director and cross-functional partners in... ...to build a distinctive, flexible brand system. This hands-on role handles design across...Flexible hours
- ...Worldwide in Los Angeles is seeking a Senior Designer to own the craft and bring strong conceptual thinking... .... You’ll collaborate closely with art directors, writers and other designers to develop identities, design systems and compelling content for impactful campaigns...Worldwide
$206.7k - $289k
...Art Directors at Riot drive the quality and performance of their team... ...-quality work Partner across design, narrative, audio,... ...camera, gameplay readability, or combat clarity Working knowledge of... ...Company assets, secure digital systems, and networks Ensuring a safe...Temporary workLocal areaFlexible hours$114.3k - $156.2k
...looking for an experienced Senior Encounter Designer who will embrace our philosophy and share... ...memorable, imaginative, and challenging Combat Encounters and own their technical... ...the inner-workings of the encounter and AI systems and an extremely helpful wealth of knowledge...Temporary workFull timeContract workWork at officeLocal areaWorldwide- ...Electronic Arts' Respawn studio seeks a Senior Systems Designer – Competitive Systems to shape how players compete in Apex Legends. You design and evolve systems for Ranked progression, matchmaking, leaderboards, rewards, and test formats across seasons. Collaborating...
$114.3k - $156.2k
...place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Senior Systems Designer – Progression & Player Systems Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created...Full timeLocal areaWorldwide$114.3k - $156.2k
...where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Senior Systems Designer – Competitive Systems Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the...Full timeSeasonal workLocal areaWorldwide$175k - $263.3k
...Culver City, California, United States Design Apple Services: App Store, Apple Music,... ...entertainment. Description The Services Design Systems team is seeking an experienced systems... ...customers is a must. ~ Bachelor’s or Master’s in Design, or equivalent work...Work experience placementRelocationFlexible hours$175k - $308.5k
...Lead Designer, Design Systems & Structures Culver City, California, United States Software and Services At Apple, extraordinary ideas become products, services, and experiences that shape culture. Bring passion and precision to your craft, and there's no limit to...Relocation$125k - $150k
...Senior Graphic Designer (Fashion Focus) - Temp-to-Hire Location: 100% Remote Salary: $125,000 - $150,000 per year Hourly Rate: $62.50 - $75 per hour... ...design tools like Sketch or Figma Experience with design systems and style guides icreatives is an Equal Employment...Temporary workHourly payRemote work- ...Amazon Music's Design Systems team builds the Figma libraries, design tokens, icons, and components used across iOS, Android, and web. The role is for a Product Designer to help build and evolve that foundation. The posting states the ideal candidate cares about craft...
- ...Otter, based in Los Angeles, seeks a seasoned Product Designer for Platform to shape the experience architecture across products and lead... .... You will partner with Product, Engineering, and Design System teams to simplify complex tools, prototype faster, and raise design...
- ...Moonbug Entertainment seeks a Graphic Designer (Licensed Consumer Products) to develop style guides and graphic designs for preschool... ...art into product-ready graphics and establish cohesive visual systems. Ideal candidates bring 4+ years of professional graphic design...
- ...Relativity is seeking a Senior Product Designer to shape the next generation of aiR, the AI platform for legal data intelligence. This... ...Discovery, collaborate on AI features, and push Relativity's design system forward, delivering scalable UI solutions #J-18808-Ljbffr...
- ...Sciens Building Solutions is seeking a Senior Fire Alarm System Designer to design and engineer fire alarm systems in accordance with NFPA codes and project specifications. This role leads design efforts, reviews product specs, and interfaces with CAD operators, project...
- ...Amazon Music's Design Systems team builds the Figma libraries, design tokens, icons, and components used across iOS, Android, and web. The Product Designer will help build and evolve that foundation, ensuring craft and consistency across the app. You will design and...
- ...Otter is seeking a senior Product Designer for Platform to define the overall experience architecture and critical cross-product systems shaping how Otter works as a unified platform. You will influence foundations used by multiple product teams and oversee journeys across...
- ...focused on AI-native learning products, seeks a Senior Product Designer in Beverly Hills, CA. You will own end-to-end design of core product... ...-quality UI and AI-enabled workflows. You will lead the design system as a living, code-backed set of components and drive polish...
- ...Wpromote is seeking a Director, Revenue Systems to own strategy, architecture, governance, and optimization of our revenue technology stack. This individual contributor role focuses on scaling systems, integrations, automations, and data infrastructure to support rapid...Remote work
- ...Apple Inc. is seeking a Lead Designer for Design Systems & Structures in Culver City, CA. You will shape content design systems across Services, defining structures that reflect Apple's signature voice and experience principles. You will partner with design, engineering...
$114.3k - $156.2k
...place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Senior Systems Designer - Competitive Systems Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the...Full timeSeasonal workLocal areaWorldwide
Do you want to receive more vacancies?
Subscribe and receive similar vacancies to Combat Director (Temp) - Master Fight Systems Designer. Be the first to apply!
- director of automation Los Angeles, CA
- lifestyle director Los Angeles, CA
- director of radiology Los Angeles, CA
- senior director Los Angeles, CA
- director of physical therapy Los Angeles, CA
- director of crm Los Angeles, CA
- director of practice management Los Angeles, CA
- director of government relations Los Angeles, CA
- director of revenue integrity Los Angeles, CA
- integration director Los Angeles, CA



