Sign up to access all features of our service.
  • Job search
  • Favorites
  • Create a CV
    New
  • Salaries
  • Subscriptions

Lighting Artist - GameSim - Talent Pipeline

Liquid Development, LLC

Overview

Liquid Development is hiring on behalf of GameSim, a Keywords Studio. This position will support GameSim production teams.

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you. Our headquarters is based in Orlando, FL!

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are seeking a Lighting Artist to create high-quality real-time lighting and help support the execution of lighting work across GameSim projects.

This is a hands‑on production role with opportunities to take on project-level leadership responsibilities. In addition to completing assigned lighting work, you may help coordinate tasks, review the work of other artists, provide constructive feedback, and ensure scenes meet the visual and technical quality bar established by Art Direction and the client.

You will collaborate with Art Directors, Environment Artists, Technical Artists, VFX Artists, Designers, Engineers, Producers, clients, and partner studios to translate creative direction into lighting solutions that support mood, gameplay readability, environmental storytelling, and performance.

What Success Looks Like

Within your first 90 days, you will:

  • Develop a clear understanding of the project’s visual direction, lighting pipeline, gameplay requirements, technical constraints, and production schedule.
  • Build effective working relationships with Art Direction, Production, Technical Art, Environment Art, Design, and other project disciplines.
  • Create polished lighting work that meets the project’s established visual and technical quality bar.
  • Take ownership of lighting for assigned scenes, environments, sequences, or gameplay areas.
  • Provide useful feedback and support to other artists when asked to review or coordinate lighting work.
  • Identify artistic, technical, or production risks early and communicate them to the appropriate project leads.
  • Deliver assigned work on schedule and respond effectively to internal and client feedback.

Responsibilities

Lighting Creation and Execution

  • Create high‑quality real‑time lighting for gameplay environments, levels, cinematics, characters, and interactive sequences.
  • Translate art direction, concept art, reference material, gameplay requirements, narrative goals, and client feedback into effective lighting solutions.
  • Use lighting to establish mood, atmosphere, visual hierarchy, environmental storytelling, and player focus.
  • Ensure lighting supports gameplay readability, navigation, combat visibility, character presentation, and important interactive elements.
  • Develop and refine exposure, color, contrast, fog, atmosphere, reflections, shadows, emissive response, color grading, and post‑processing.
  • Create lighting for a range of visual styles, including realistic, stylized, cinematic, and highly art‑directed projects.
  • Maintain visual consistency across related environments, gameplay spaces, sequences, times of day, and lighting conditions.
  • Bring assigned scenes from initial lighting setup through final polish.
  • Respond to feedback from Art Direction, project leadership, and clients in a timely and professional manner.
  • Ensure completed work meets project requirements for quality, performance, organization, and delivery.

Leadership and Quality Support

  • Help oversee lighting work for an assigned scene, group of scenes, feature, or milestone when requested by project leadership.
  • Review the work of other lighting artists or multidisciplinary artists contributing to lighting.
  • Provide clear, respectful, and actionable feedback through written notes, live reviews, reference images, paintovers, or in‑engine examples.
  • Help ensure lighting work follows approved visual targets, technical standards, and project requirements.
  • Communicate expected outcomes, priorities, and quality standards to artists working within an assigned area.
  • Monitor the visual progress of assigned lighting work and identify scenes that may require additional revision or support.
  • Confirm that feedback has been addressed before work is submitted for senior, Art Director, or client review.
  • Support junior or less‑experienced artists with lighting fundamentals, engine workflows, scene organization, optimization, and production practices.
  • Lead by example through reliable execution, clear communication, constructive collaboration, and professional conduct.
  • Escalate unresolved quality, schedule, scope, or technical concerns to the appropriate senior artist, Art Director, or Producer.

Planning and Production Support

  • Work with Art Direction and Production to understand lighting priorities, tasks, estimates, and milestone expectations.
  • Help break lighting goals into clear and manageable production tasks.
  • Provide progress updates and communicate when assigned work is at risk of missing quality, technical, or scheduling requirements.
  • Participate in daily reviews, art reviews, milestone evaluations, and planning discussions.
  • Help prepare lighting work for internal reviews, client presentations, milestone submissions, and final delivery.
  • Balance hands‑on production responsibilities with review, coordination, troubleshooting, and team support.
  • Adjust priorities when creative direction, technical requirements, production scope, or client feedback changes.
  • Maintain accurate task status and documentation using the project’s production‑management tools.

Technical and Pipeline Responsibilities

  • Work with Technical Art and Engineering to ensure lighting is visually effective, technically stable, and appropriate for the target platform.
  • Follow established budgets for dynamic lights, shadows, volumetrics, reflections, global illumination, memory, and scalability.
  • Identify and help resolve issues involving exposure, shadow artifacts, light leaking, reflections, volumetrics, bake quality, material response, and post‑processing.
  • Use dynamic, baked, stationary, or hybrid lighting approaches according to the project’s established pipeline.
  • Profile assigned lighting work and make informed visual adjustments to meet performance requirements.
  • Validate lighting across relevant gameplay cameras, display settings, hardware targets, times of day, weather states, and scalability levels.
  • Follow project standards for scene organization, naming conventions, source control, documentation, and asset integration.
  • Contribute to reusable lighting setups, templates, documentation, validation processes, and team best practices.
  • Identify workflow problems and communicate potential improvements to senior artists, Technical Art, or project leadership.

Cross-Discipline Collaboration

  • Collaborate with Environment Art to ensure geometry, materials, composition, and set dressing support the intended lighting.
  • Partner with VFX to integrate fog, particles, weather, fire, emissive effects, and atmospheric elements.
  • Work with Design to ensure lighting supports navigation, player guidance, combat readability, objectives, and interactive systems.
  • Coordinate with Character Art and Animation to maintain readable and appealing character presentation.
  • Support cinematic lighting needs involving shot composition, continuity, exposure, character lighting, and narrative focus.
  • Communicate artistic and technical concerns clearly to both creative and non‑creative stakeholders.
  • Work effectively with distributed teams, partner studios, external vendors, and clients across different time zones.

Requirements

  • Professional experience creating lighting for games, real‑time projects, animation, visualization, or a closely related field.
  • A portfolio or reel demonstrating strong real‑time lighting work.
  • Strong understanding of lighting fundamentals, including value, color, contrast, composition, visual hierarchy, atmosphere, exposure, shadow, and material response.
  • Experience lighting gameplay environments or interactive real‑time scenes.
  • Understanding of how lighting supports mood, gameplay readability, navigation, environmental storytelling, and player focus.
  • Professional experience using Unreal Engine or another modern real‑time engine.
  • Experience with dynamic or baked lighting, global illumination, reflections, volumetrics, exposure, color grading, and post‑processing.
  • Working knowledge of physically based rendering and material response.
  • Understanding of basic lighting optimization, including light cost, shadows, volumetrics, reflections, scalability, and platform constraints.
  • Ability to take ownership of assigned scenes and follow them through review and completion.
  • Ability to receive, interpret, and implement artistic and technical feedback.
  • Experience reviewing artwork or providing constructive feedback to teammates.
  • Ability to identify work that does not meet an established quality target and communicate practical improvements.
  • Ability to balance visual quality, technical requirements, production scope, and schedule.
  • Strong written, verbal, and interpersonal communication skills.
  • Ability to organize priorities, communicate risks, and follow work through to completion.
  • Experience collaborating with multiple game‑development disciplines.
  • Ability to adapt to different projects, visual styles, engines, pipelines, platforms, and client expectations.
  • Ability to work effectively both independently and as part of a distributed team.

Tools and Technical Experience

Candidates should have experience with a professional real‑time lighting toolset. This may include:

  • Unreal Engine 5 or another modern real‑time engine
  • Lumen or comparable real‑time global‑illumination systems
  • GPU Lightmass, CPU Lightmass, or comparable baked‑lighting systems
  • Real‑time profiling, visualization, and debugging tools
  • Photoshop or comparable image‑editing software
  • DaVinci Resolve, Nuke, After Effects, or comparable color and compositing tools
  • Maya, Blender, 3ds Max, or another 3D content‑creation package
  • Perforce or another production source‑control system
  • Jira, Confluence, Miro, or comparable planning and documentation tools

Expertise with every listed application is not required. We are primarily interested in candidates who demonstrate strong lighting fundamentals, sound production judgment, adaptability, and the ability to learn project‑specific tools.

Preferred Qualifications

  • Experience working in co‑development, outsourcing, consulting, or work‑for‑hire game production.
  • Experience contributing to a shipped PC or console title.
  • Experience working across realistic and stylized visual pipelines.
  • Previous experience acting as a lighting point person, task coordinator, reviewer, or feature owner.
  • Experience guiding junior artists or supporting teammates without formal management authority.
  • Experience working with remote teams, partner studios, or external vendors.
  • Experience owning lighting for a level, environment, sequence, or gameplay feature.
  • Knowledge of Unreal Engine systems such as Lumen, Nanite, Virtual Shadow Maps, volumetric fog, reflection systems, exposure controls, post‑process volumes, and scalability settings.
  • Experience with dynamic time‑of‑day systems, weather systems, destructible environments, or changing gameplay states.
  • Experience lighting cinematics, characters, dialogue scenes, or scripted sequences.
  • Knowledge of cinematography, photography, film lighting, camera exposure, and color theory.
  • Familiarity with HDR displays, tone mapping, calibration, or accessibility considerations.
  • Familiarity with rendering pipelines, shader behavior, and material development.
  • Familiarity with Blueprints, Python, editor scripting, automation, or technical‑art workflows.
  • Experience creating lighting documentation, templates, benchmark scenes, or review materials.

Portfolio Requirements

Your portfolio or reel should demonstrate:

  • Strong real‑time lighting with effective composition, mood, color, contrast, readability, atmosphere, and scene cohesion.
  • Work presented in a commercial, proprietary, or modern real‑time engine.
  • Clear explanations of your individual contribution, responsibilities, workflow, and production decisions.
  • Gameplay lighting that guides attention, supports navigation, and reinforces the intended player experience.
  • Effective integration between lighting, environments, materials, VFX, atmosphere, characters, and post‑processing.
  • An understanding of optimization, scalability, technical limitations, and production constraints.
  • Examples showing ownership of lighting from initial setup through final delivery.
  • The ability to work from concept art, reference, environment blockouts, narrative direction, gameplay requirements, or developing creative direction.
  • Adaptability across different projects, genres, visual styles, or lighting conditions.

We also encourage applicants to include:

  • Day and night treatments of the same environment.
  • Dynamic and baked lighting examples.
  • Lighting created for different gameplay states, weather conditions, or times of day.
  • Before‑and‑after comparisons showing how lighting improved readability, mood, composition, or performance.
  • Examples of work reviewed or coordinated under your guidance, with your responsibilities clearly explained.
  • Lighting guides, reference boards, benchmark scenes, review notes, documentation, or templates created for teammates.

Please clearly identify your individual contribution to collaborative work.

Benefits

If working on some of the biggest and best titles with some of the coolest people within the games industry isn’t enough, we also offer:

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in MX only include:
    • Comprehensive statutory benefits: social security, 12 days of annual leave, 30 days' Christmas bonus, and a 25% vacation premium.
    • After 3 months:
      • Major and minor medical insurance
      • Savings fund
      • Grocery vouchers (1244.88 MXN)
  • Salary RANGE: 30k to 33k MXN gross per month

Keywords Studios is dedicated to following a well‑established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

Role Information: EN
Studio: Liquid Development , GameSim
Location: Americas, Mexico, Mexico City
Area of Work: Art Services
Service: Create
Employment Type: Full Time
Working Pattern: Remote

#J-18808-Ljbffr

Vacancy posted 6 hours ago
Similar jobs that could be interesting for youBased on the Lighting Artist - GameSim - Talent Pipeline in Orlando, FL vacancy
  • $1,244.88 per month

     ...hiring on behalf of GameSim , a Keywords Studio....  ...encouraged among a diversely talented team to remain on the...  ...the best. Talent Pipeline Posting Notice Please...  ...for an Environment Artist / Generalist with strong...  ...form, composition, lighting, material definition,... 
    Pipeline
    Full time
    Immediate start
    Remote work

    Liquid Development, LLC

    Orlando, FL
    4 days ago
  •  ...Development is hiring on behalf of GameSim, a Keywords Studio. This...  ...encouraged among a diversely talented team to remain on the cutting...  ...need the best. Talent Pipeline Posting Notice Please note...  ...We are looking for a VFX Artist with strong real‑time effects... 
    Pipeline
    Full time
    Temporary work
    Immediate start
    Remote work

    Liquid Development, LLC

    Orlando, FL
    1 day ago
  •  ...Development is hiring on behalf of GameSim, a Keywords Studio. This...  ...encouraged among a diversely talented team to remain on the cutting...  ...need the best. Talent Pipeline Posting Notice Please note...  ...We are looking for a VFX Artist with strong real‑time effects... 
    Pipeline
    Full time
    Temporary work
    Immediate start
    Remote work

    Jobleads-US

    Orlando, FL
    6 days ago
  •  ...Liquid Development is hiring on behalf of GameSim, a Keywords Studio. This role focuses on environment art, world building, and production pipelines. You will create high-quality 3D environment art across styles, collaborate with cross-studio teams, and translate client... 
    Pipeline
    Remote job

    Jobleads-US

    Orlando, FL
    4 days ago
  • $91.1k - $126.9k

     ...action, blending technical precision with artistic soul. Key Position Overview: Cinematic...  ...You will take ownership of the animation pipeline from the initial “pre-vis” (pre-...  ...planning motion capture sessions, directing talent to achieve the desired emotional beats,... 
    Pipeline
    Full time
    Work at office
    3 days per week

    Festybay

    Orlando, FL
    2 days ago
  •  ...partnering with one of our valued clients to identify their next Senior Talent Acquisition Partner. This individual will provide strategic and...  ...priorities and hiring activity Build strong candidate pipelines through proactive sourcing, networking, and talent-market... 
    Pipeline
    Full time
    Monday to Friday

    LHH

    Orlando, FL
    5 days ago
  •  ...recruiting team and you're accountable for what it delivers. This is a talent acquisition leadership seat, not an administrative one. You'll...  ...instead of assumptions. The Client Curated Data Center means pipeline compounds instead of resetting. Warm, previously-engaged talent... 
    Pipeline
    Flexible hours

    Evergreen RPO

    Winter Park, FL
    1 day ago
  •  ...confidence in today’s evolving threat landscape. Position Overview The Talent Acquisition Specialist is responsible for managing the full-...  ...market. This individual will continuously build talent pipelines, strengthen employer branding efforts and leverage recruiting metrics... 
    Pipeline
    Work at office

    ThreatLocker

    Orlando, FL
    4 days ago
  • $60k - $75k

     ...real-time wonder. We are currently seeking a versatile Technical Artist specializing in Rigging & Animation to join our team in...  ...they behave realistically within a simulation environment. Pipeline Automation: Write Python scripts to automate repetitive rigging... 
    Pipeline
    Full time
    Contract work
    Work at office
    Local area
    Remote work
    Relocation
    Flexible hours

    Theory Studios

    Orlando, FL
    17 days ago
  • $7.5k - $22k

     ...dynamics of today's workplaces and the landscape of the economy. Our talented staff understands the people, the culture, and the various...  ...many different industries nationwide provide a continuous pipeline of orders. We are looking for either experienced recruiters who... 
    Pipeline
    Permanent employment
    Full time
    Contract work
    Temporary work
    Part time
    Relief
    Work at office
    Remote work
    Flexible hours

    North Star Staffing Solutions, Inc.

    Orlando, FL
    3 days ago
  • $22 - $25 per hour

     ...engine of our branch! Your day will be a fast-paced mix of digital talent acquisition and hands-on office support. You’ll be busy...  ...channels to meet current and future hiring needs, keeping our talent pipeline robust. Keeping Things on Track: Monitor job fulfillment... 
    Pipeline
    Hourly pay
    Permanent employment
    Temporary work
    Work experience placement
    Work at office
    Shift work
    Orlando, FL
    a month ago
  •  ...leaders to help build and guide the organization’s people and talent function in many ways from the ground up. Job Overview Can you...  ...media, and internal databases. Assist with building candidate pipelines for Technician roles and other key positions. Screen resumes and... 
    Pipeline
    Work at office
    Local area
    Shift work

    Apex Service Partners

    Orlando, FL
    6 days ago
  •  ...JOB DETAILS  Job Title: HR Business Partner, Talent          Reports To: VP of HR         Working Hours: 9:00am – 5:00pm Place...  ...RWS Studios in NYC and the UK to serve its vast talent pipeline and client base. With a focus on entertainment and sports experiences... 
    Pipeline
    Hourly pay
    Full time
    Part time
    Seasonal work
    Work at office
    Remote work
    Work from home
    Worldwide
    Flexible hours

    RWS Global

    Orlando, FL
    21 days ago
  •  ...Job Description Job Description The Talent Acquisition Specialist is responsible for attracting quality candidates to contribute...  ...teams and locations of AVCON.Consistently develops and maintains a pipeline of potential candidates for future opportunities.Acts as a... 
    Pipeline
    Work at office
    Local area
    Night shift
    Weekend work

    AVCON, Inc.

    Orlando, FL
    12 days ago
  •  ...Development and maintenance of a competitor candidate information database,Development and initiation of a candidate relationship “pipeline management” strategy,Utilization of current and future staffing technology.Manages Recruiting budget for region through cost-... 
    Pipeline
    Full time
    Contract work
    Work at office
    Local area

    Sedgwick

    Orlando, FL
    1 day ago
  •  ...timeless, one-of-a-kind creations. We are looking for a passionate talent to build our customer experience. The candidate will join the...  ...as a plus; Problem solving and time management skills; Artistic skills and hand-drawings abilities (marker, watercolor, acrylic... 
    Local area
    Night shift

    Golden Goose

    Orlando, FL
    2 days ago
  • Commercial AV & Lighting - Business Development Manager Winter Park, FL | On-Site At ZIO, we design and integrate commercial audiovisual...  ...qualify new business opportunities while building a healthy pipeline of future work. Lead consultative discovery conversations that... 
    Pipeline
    For contractors

    ZIO

    Winter Park, FL
    2 days ago
  •  ...Part Time Contract Recruiter - 100% Remote Looking for a talented, high-energy Recruiter to assist in recruiting high-quality...  ...recruiting will be necessary at all times to ensure a continual pipeline of candidates in all departments to support future growth. Screen... 
    Pipeline
    Contract work
    Part time
    Casual work
    Freelance
    Remote work

    House Buyers Of America

    Orlando, FL
    1 day ago
  •  ...Apex Systems is seeking a talented UX designer, this will be a long term contract in Orlando FL, onsite 4 days a week work from home one. Please apply if interested and looking! Role Overview We are seeking a UX Designer to drive digital product design from concept... 
    Long term contract
    Work from home

    Apex Systems

    Orlando, FL
    4 days ago
  •  ...the accounting and finance sector. You’ll be the bridge between talent and opportunity, helping businesses solve critical hiring needs...  ...media, referrals, and our internal database to build strong pipelines of qualified candidates. Relationship Building: Build and nurture... 
    Pipeline
    Base plus commission
    Full time
    Contract work
    Summer work
    Work at office

    Kaye/bassman International

    Orlando, FL
    1 day ago
  •  ...strategic recruiting initiatives to identify, engage, and attract top legal talent. Partner closely with firm leadership and attorneys to understand evolving hiring needs and build proactive talent pipelines through targeted research, networking, referrals, social media, legal... 
    Pipeline
    Work at office

    Nelson Mullins Riley & Scarborough

    Orlando, FL
    5 days ago
  • $100k

    Position Summary:The Department of Music at Rollins College is seeking a candidate for a full-time, lecturer/artist-in-residence, who is a dynamic musician and music industry professional to join our faculty. Successful candidates may teach undergraduate music major elective... 
    Full time
    Temporary work
    H1b
    Live in
    Local area
    Immediate start

    Rollins College

    Winter Park, FL
    1 day ago
  • We are looking for talented web developer/designers to join our team. The goal of this position is to take full ownership of ourbrand and work alongside our creative team for all ongoing digital projects. Responsibilities Design web pages and websites including the programming... 

    Solodev CMS

    Orlando, FL
    4 days ago
  •  ..., the establishment of new customers for the bank, cross-sell, pipeline management, recruiting, compliance, training, and the development...  ...apply or participate in the hiring process, please contact our Talent Attraction team at ****@*****.***... 
    Pipeline
    Temporary work

    City National Bank of Florida

    Orlando, FL
    3 days ago
  •  ...play a key role in sourcing, screening, and placing top nursing talent into travel assignments nationwide. This role manages the full...  ...candidates to client needs.Manage leads through the recruitment pipeline and close contract offers.Negotiate compensation packages and... 
    Pipeline
    Full time
    Contract work
    Work at office
    Monday to Friday

    Jackson Healthcare

    Orlando, FL
    2 days ago
  •  ...with existing customers.Sales Accountability• Maintain a healthy pipeline at all times that ensures achievement of established revenue...  ...information on our Competency Group, refer to the Competency Based Talent Management page on Encore Connect by searching for the title or... 
    Pipeline
    Full time
    Afternoon shift

    Encore Global

    Orlando, FL
    2 days ago
  • $1,000 - $1,500 per week

     ...LLC as a Truck Driver Recruiter in Orlando, FL (onsite) and support the talent acquisition team with full-cycle hiring for qualified truck drivers. This role helps build reliable recruiting pipelines that keep operations staffed while ensuring a smooth candidate... 
    Pipeline

    Bravo Trans LLC

    Orlando, FL
    23 hours ago
  •  ...Recruiter, you'll act as a consultative partner to education professionals across the country, building a strong candidate pipeline and matching talented special education, therapy, and school support professionals with K-12 schools that need them most.This role is ideal... 
    Pipeline
    Full time

    Jackson Therapy Partners

    Orlando, FL
    1 day ago
  •  ...critical roles. The successful candidate will partner with the VP Talent & People Experience as well as other senior leaders on...  .... They will be responsible for sourcing top talent, creating a pipeline of candidates for key roles in advance of position openings. When... 
    Pipeline
    Worldwide

    Signature Aviation

    Orlando, FL
    2 days ago
  •  ...loan growth objectives are obtained. Responsible for staffing and talent management of the Sales Team; recruits, hires, trains/on-boards...  ..., etc. Owns and manages a team credit and deposit opportunity pipeline, weekly call reports, top 100 prospect list per banker, and... 
    Pipeline
    Full time

    BankUnited

    Orlando, FL
    3 days ago

Do you want to receive more vacancies?

Subscribe and receive similar vacancies to Lighting Artist - GameSim - Talent Pipeline. Be the first to apply!