Gameplay Designer
Devoted Studios
Gameplay Designer
Devoted Studios is a globally remote game development company specializing in co-development, porting, and end-to-end art production for the global gaming industry.
We collaborate across time zones to support projects on all major platforms, engines, and styles - from AAA titles to emerging technologies. Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it's porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners' internal teams. We are proud to be the development partner of choice for industry leaders such as:
- Epic
- Xbox
- Meta
- Obsidian Entertainment
- Riot
- Gearbox Software
We are looking for a Gameplay Designer specializing in combat systems, player abilities, and in-engine implementation to help shape responsive, satisfying, and scalable gameplay experiences across co-development projects. You will design, prototype, implement, and tune combat mechanics, ability kits, and encounter-driven gameplay directly in-engine, with a strong focus on feel, clarity, and player impact.
This is a hands-on role for a designer who is comfortable owning both the design intent and the in-engine execution, while contributing to ongoing gameplay improvements, live updates, and player-facing issue resolution.
Key Responsibilities:
- Design, prototype, implement, and iterate on player combat mechanics, including attacks, dodges, counters, cooldowns, combos, timing windows, and other core gameplay interactions.
- Design and tune player ability kits, skill systems, and progression hooks, defining their inputs, effects, interactions, upgrade paths, and gameplay roles.
- Work directly in Unreal Engine 5 to build and iterate on gameplay systems, with strong hands-on use of Blueprints for implementation, prototyping, and tuning.
- Collaborate closely with gameplay engineers to support implementation, extend features, and work with light scripting in C++ where needed.
- Tune moment-to-moment combat feel, including responsiveness, readability, hit reactions, feedback timing, damage communication, and overall player satisfaction.
- Design enemy archetypes, combat scenarios, and encounter structures that create readable threats and varied gameplay challenges.
- Build and maintain design documentation, including combat specs, ability sheets, flow diagrams, stat tables, and tuning notes.
- Support gameplay iteration across development and live updates, helping improve combat balance, ability performance, and player experience over time.
- Help identify, triage, and resolve gameplay bugs, balance issues, exploits, and other player-impacting combat or ability problems.
- Partner with design, engineering, animation, VFX, audio, QA, and production to ensure gameplay systems are polished, maintainable, and aligned with project goals.
- ...raise the bar of engine and game development.DESIGNWhat We DoPut your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment...Suggested
$34 - $51 per hour
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