2D Game Developer (Defold)
AI Trainer Jobs
2D Game Developer (Defold) is a remote review track for evaluating AI outputs across game art workflows. Reviewers grade craft, constraints, and tooling adherence; flag production-readiness issues; and document the corrected approach so the modeling team can train on it. Category: Creative, Media & Design Evaluation · Pay: Hourly rate confirmed after the interview process · Location: Remote — US-eligible · Contractor 2D Game Developer (Defold) is a remote review track for evaluating AI outputs across game art workflows. Role details About the role 2D Game Developer (Defold) is a remote review track for evaluating AI outputs across game art workflows. Reviewers grade craft, constraints, and tooling adherence; flag production-readiness issues; and document the corrected approach so the modeling team can train on it. Game art AI is only useful if a working professional would actually ship the output. AuraOne uses portfolio-credentialed reviewers to grade outputs the way a senior creative would — with craft, constraints, and tooling all in scope. Judge creative and design output against professional standards. Craft counts. Responsibilities Review AI outputs against current game art craft and tooling standards for 2D Game Developer (Defold) assignments. Grade composition, constraint adherence, and production-readiness on a structured rubric. Flag tooling-specific failures (file format, scale, naming, layer hygiene) with severity tags. Capture the corrected approach or reference so the modeling team can train on it. Adjudicate disputed creative judgments against published references or firm style guides. What you should bring Portfolio or production experience in game art or an adjacent creative discipline for 2D Game Developer (Defold) work. Hands-on familiarity with the standard tooling for the discipline. Comfort applying multi-page rubrics consistently across long batches. Clear written reasoning that names the craft issue and the standard being applied. Reliable async availability for at least 10 hours per week. Role signals Example tasks Grade a model's game art output against the brief and rate craft, constraints, and production-readiness. Flag a tooling-specific failure (incorrect file format, unsupported feature, naming convention) with severity. Adjudicate a disputed creative judgment between two reviewers using a firm style guide. Audit a 25-asset batch for rubric consistency and report drift to the program lead. Useful experience Studio, agency, or in-house team experience shipping production work. Prior experience reviewing AI-assisted creative tooling and its failure modes. Familiarity with AAA or feature-grade pipelines and asset standards. Compensation and schedule Hourly rate confirmed after the interview process. Expected arrangement: contractor , with program-defined task volume and review pacing. Placement depends on current program demand and reviewer confirmation. Skills used in matching Creative review Production-grade craft Tooling fluency Asset evaluation Game art Software engineering Application boundary Creating a specialist profile records your experience and preferences. Starting role intake is a separate action that attaches this role to your candidate record. Specialist intake The intake preserves your chosen role, the visible terms, and source attribution for reviewer context. - 01 Confirm profile and eligibility details. - 02 Attach this role deliberately. - 03 Receive a human review decision or follow-up. Placement timing depends on program demand and reviewer confirmation. #J-18808-Ljbffr
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