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GPU Rendering Engineer Real-Time Imaging

Adobe

Adobe in San Francisco seeks engineers to rebuild Photoshop's core rendering engine with a GPU-first architecture. You will design, implement, and optimize GPU-based imaging features using C++, WebGPU, and WGSL, and contribute to shader pipelines across Photoshop Desktop. You will profile performance, write tests, and participate in reviews while collaborating with teams to deliver high-quality rendering capabilities for professional creators. #J-18808-Ljbffr Adobe

Vacancy posted 1 day ago
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