Technical Game Designer
$58.03 - $72.55 per hourSony Interactive Entertainment
This position is for a temporary engagement through our staffing partner, DZConneX Services. Candidates must be authorized to work in the United States for this position. This hybrid role will be based in Santa Monica, CA. For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5 . We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we're busy at the kennel working on a brand-new single player game that we're excited about and we'd love to find talented individuals to join us. NaughtyDog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. In this role you'll be responsible for prototyping gameplay using our in-house tools and scripting language, which could range from combat encounters to narrative sequences to player mechanics and enemy behaviors. Then working across departments to bring your prototypes into production and polish your work to the high level of quality NaughtyDog is known for. We're looking for self-motivated, proactive designers who enjoy creating unique experiences and can combine their technical and creative skills while iterating rapidly. What you'll do: Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects, and AI behaviors Collaborating with the Design team to conceptualize, prototype, implement, tune, and balance gameplay mechanics and systems Communicating with animation, programming, and art departments to effectively produce the assets and code support required for the areas you're owning Additional responsibilities may be assigned as needed What skills you'll use: Significant programming ability (Computer Science undergraduate degree preferred) Knowledge of 3D math Experience with C++, C#, Lua, or other scripting language Broad understanding of gaming landscape Self-starter with excellent communication and teamwork skills Willingness to take design direction when offered, brainstorm, iterate and come up with fun and creative solutions Bonus Skills: Experience developing AAA third-person action games Experience with 3D level editors Understanding of narrative principles, and conveying emotion through gameplay Experience with the following areas of design Behavior Trees Melee Combat Systems Character animation Enemy & boss design #LI-AU Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including color, nationality, ethnic, national origin), religion or belief, martial or civil partnership, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees, and embrace diversity. We encourage everyone to respond. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate. $58.03 - $72.55 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. #J-18808-Ljbffr
$58.03 - $72.55 per hour
...crafting best-selling, critically acclaimed games that constantly push the boundaries of... ...curated some of the top creative and technically innovative minds in the industry. We welcome... ...looking for self-motivated, proactive designers who enjoy creating unique experiences...SuggestedHourly payTemporary work- Naughty Dog in Santa Monica is seeking a self-motivated gameplay designer to prototype and implement gameplay scenarios, narrative sequences, and AI behaviors using in-house tools and scripting languages. You will work across design, animation, programming, and art to...Suggested
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...years, Naughty Dog has crafted best-selling, critically acclaimed games that push the boundaries of narrative, gameplay, and technology.... ...the studio and the titles we craft together. Responsibilities Design the layouts for your levels, blocking out simplified geometry to...Hourly payTemporary work- Naughty Dog is seeking a proactive gameplay designer to prototype and implement gameplay scenarios, narrative sequences, interactive objects, and AI behaviors using our in-house tools and scripting languages. You will collaborate across design, animation, programming,...
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...crafting best-selling, critically acclaimed games that constantly push the boundaries of... ...curated some of the top creative and technically innovative minds in the industry. We welcome... ....Fostering team cohesion, advising design leadership regarding communication breakdowns...- FlickPlay in Santa Monica is seeking an AR-focused artist to shape the visual language for immersive projects. You will craft AR-ready art, guide through the full pipeline from concept to app integration, and ensure performance on mobile hardware. The role emphasizes collaboration...
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- Pure Imagination Labs seeks an Unreal Game Designer to create immersive experiences for entertainment, training and education projects.... ...teams, iterate prototypes, and ensure designs meet creative and technical goals. On-site role located in Kansas with a competitive...
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UI Technical Designer Remote - US At thatgamecompany, we strive to create beautiful and intuitive UI, which embraces and contributes to the emotional experiences of our games. Our company is known for having a distinct perspective on what games can be, and crafting unique...Remote workWork from homeWork visa$30.47 - $56.35 per hour
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...the project, you’ll help elevate both the game and the studio through inclusivity,... ...animation approaches that support combat design, player expression, enemy behaviours, traversal... ...effectively at scale.Solving complex technical and creative challenges while balancing quality...Full timeTemporary workPart timeLocal areaWorldwideRelocation package- Mattel, Inc. and Subsidiaries is seeking a Senior Product Designer to create next-generation play experiences for iconic games such as UNO, Pictionary, Scrabble, Phase 10, and more. You will design products that bring people together through play with hands-on ideation...
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