Principal / Lead Gameplay Designer
$145k - $180kAbsurd Ventures
Summary
We are seeking a Principal / Lead Gameplay Designer to own the design and implementation of compelling 3 C's gameplay. This person will work closely with design leadership, animators, engineers, and artists to deliver world-class moment-to-moment gameplay and player feel.
Core Responsibilities
We are seeking a Principal / Lead Gameplay Designer to own the design and implementation of compelling 3 C's gameplay. This person will work closely with design leadership, animators, engineers, and artists to deliver world-class moment-to-moment gameplay and player feel.
Core Responsibilities
- Own and drive implementation of all moment-to-moment player-feel gameplay in alignment with direction from a senior leadership team.
- Develop engaging combat mechanics, including player abilities, enemy behaviors, AI tactics, weapons, and camera systems.
- Collaborate with cross-disciplinary teams to prototype, iterate, and polish combat features from concept through ship.
- Author and maintain design documentation, ensuring clarity and alignment across departments.
- Analyze playtest data and player feedback to continuously refine and balance combat systems.
- Own combat encounters and pacing in collaboration with level and narrative design teams.
- Establish metrics and best practices for environment and encounter design to support optimal gameplay.
- Mentor junior designers and contribute to the evolution of team processes and best practices.
- Maintain high standards for quality, responsiveness, and fun across all combat elements.
- 5+ years of experience in game design with at least 2 shipped titles, including one in a senior or lead role focused on combat.
- Deep understanding of player mechanics, animation-driven gameplay, enemy design, and AI behavior.
- High technical proficiency with Unreal Engine 5.0 and its suite of combat, AI, and animation systems tools.
- Strong prototyping skills with scripting languages or visual scripting systems (e.g., Blueprint, Lua, etc.).
- Excellent communication, collaboration, and documentation skills.
- Passion for creating satisfying, intuitive, and deep combat systems across various player archetypes.
- Experience designing melee combat systems, ranged combat, or hybrid mechanics.
- Background working on open-world or sandbox games.
- Experience planning player skill and progression systems.
- Knowledge of cinematic combat presentation and camera work.
- Experience working with motion capture and/or animation pipelines.
- Full-time job with benefits.
- Role is on-site in Santa Monica, CA.
- Office is located near downtown Santa Monica - near metro and freeway.
Vacancy posted 1 day ago
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