Designer

Designer I applies engineering or architectural principles to the design of buildings/structures and their components or assemblies. Prepares creative designs or related drawings or details; uses designs to develop specifications or estimates of materials needed for a project. Being a Designer I may perform drafting duties requiring the use of CAD equipment or systems. Typically requires a bachelor’s degree in a related area. Additionally, Designer I typically reports to a supervisor or manager. To be a Designer I typically requires 0-2 years of related experience. Works on projects/matters of limited complexity in a support role. Work is closely managed.

Designer Job Description Template

Our company is looking for a Designer to join our team.

Responsibilities:

  • Set Service Delivery Project Managers expectations for order fulfillment activities related to circuit design functions;
  • Assist in writing product specifications in association with product manager;
  • Produce multiple design concepts at a wireframe level;
  • Perform and update records in Black & McDonald systems;
  • Responsible for quality assurance of all customer, internal and service related orders required for installation;
  • Collaborate with editorial team throughout the entire bookmaking process – from concept to production;
  • Reviews shop drawings and submittals, responds to RFIs, prepares site observation reports, and other contract administration tasks;
  • Coordinates building systems (structural, mechanical, electrical, etc.) to ensure compatibility with the design intent;
  • Assists in material and furniture selections, space planning and communication with product representatives;
  • Have a keen eye for excellence and quality control in visual communications;
  • Assist in Photo Shoots;
  • Work with vendors and outside specialty resources;
  • Work with vendors and artists to keep projects running smoothly and on time;
  • Manage time effectively, across multiple requests, multi-tasking and meeting deadlines;
  • Source fabric + trims.

Requirements:

  • Self-motivated and with a strong work ethic and personally driven to consistently meet project design and performance goals;
  • Hands on experience of concepting and visualizing experiences through storyboarding, scenarios, flows, and prototypes at all levels of fidelity;
  • Experience designing and running user research sessions;
  • Proficiency with Adobe Creative Cloud; Photoshop, Illustrator, InDesign, After Effects;
  • Flexibility to work from home;
  • Good verbal and written communication skills;
  • Multi-task several priorities at once;
  • Strong visual communication style;
  • Mechanical aptitude;
  • Experience in structural/seismic engineering analysis and design of buildings is a plus;
  • Strong knowledge of the Adobe Creative Suite (Photoshop, Illustrator);
  • 2+ years of experience in design/UI/UX related role;
  • Ensure all digital deliverables meet high quality standards;
  • BFA or Associate’s degree in design related field or equivalent experience;
  • Understanding of game design and technical implementation.