Lead Character Artist Job Description Template
Our company is looking for a Lead Character Artist to join our team.
Responsibilities:
- Mentor and train other artists on the team;
- Oversee and maintain high visual quality for all character models;
- Collaborate with character artists on character development and take those assets all the way to completion;
- Work with the Art Director and Character team to define benchmarks and develop high quality assets;
- Strong character portfolio with an emphasis on clothing;
- Self-motivation, good communications skills, and a great team-player attitude;
- Work with Art Director to drive and maintain high visual quality of character models;
- Mentor the internal and external character teams through verbal and written feedback;
- Collaborate with Production to organize, schedule, and manage the character art team’s day to day activities;
- Deliver feedback to outsourcing partners;
- Partner with engineers and tech artists to develop an effective character art pipeline;
- Assist in character concept and design;
- Communicate the visual design and development of the characters through art specifications, style guides and reference material;
- A strong artistic sense, proactive personality, and eagerness to learn new techniques;
- Desire to lead a team of artists and provide feedback is also a plus.
Requirements:
- Strong understanding of physically based shaders and rendering;
- Expert knowledge of Maya, Zbrush and Photoshop;
- Strong texture skills and experience with Substance Painter;
- Ability to create and manipulating texture maps and excellent understanding of the value of UV space;
- An understanding of the human form/anatomy and structure/silhouette in respect of modeling;
- 7+ years games industry experience;
- An understanding of all current generation production workflows as they pertain to character art production;
- Experience in a Lead or mentorship role;
- Stunning portfolio that demonstrates expertise in modeling and texturing, including hard surface and organic assets;
- A strong artistic sense, proactive personality, and eagerness to learn new techniques;
- Desire to lead a team of artists and provide feedback is also a plus;
- Ability to take and process feedback in a timely manner;
- 2 + years in game character modeling;
- Strong character portfolio with an emphasis on clothing;
- Self-motivation, good communications skills, and a great team-player attitude.