Director of User Experience Job Description

Director of User Experience Job Description Template

Our company is looking for a Director of User Experience to join our team.

Responsibilities:

  • Manage relationships with various design stakeholders;
  • Design high-level flow diagrams, wire frames and tap-able prototypes to test or best present their work to play testers and stakeholders;
  • Provide written descriptions of non-graphical user interfaces, such as mouse, keyboard, and gamepad controls;
  • Collaboration: Work closely with our Product, Engineering and Customer Success teams;
  • Participate in general game design sessions;
  • Organize the information displayed across user interfaces;
  • Coordinate with UI Artists to generate game-ready assets such as buttons, menus, shelves, icons, and other interactive elements;
  • Advocate and lead UX discussions; achieve best-possible designs;
  • Vision: Bring creative, bold thinking to the table as we evolve our user experience and build innovative products;
  • Drive design process and create a good end-to-end experience;
  • Facilitate for project teams throughout the design process, gathering actionable feedback and iterating at the appropriate levels;
  • Collaborate with other designers, program managers, and engineering teams, working to prioritize UX design;
  • Branding: Solid understanding of branding nuances; experience using and enforcing the company brand in visual designs;
  • Design, develop, and maintain the UX standards, documentation, and assets related to the Adventure Academy product’s user experience.

Requirements:

  • Bachelor’s degree in Graphic Design or a related field, or equivalent combination of education and experience professional experience;
  • You have a passion for playing and making games, with a deep understanding of what makes them fun and engaging;
  • Excellent animation and motion graphics skills;
  • Team player and comfortable working in a production environment;
  • Strong knowledge or proficiency in Spine and Sketch;
  • Possesses excellent attention to detail and can adapt his/her style to style guide requirements and production needs;
  • Strong communication and collaboration skills;
  • 3-5 years of relevant experience, with experience in a leadership role;
  • Strong presentation skills; ability to present design solutions for game UX;
  • Experience working in a game development team as a user interface designer, artist, or game designer.