Senior Game Designer Job Description Template
Our company is looking for a Senior Game Designer to join our team.
Responsibilities:
- Work closely with all production disciplines and product management;
- Propose, design, and document new features which improve KPIs;
- Senior level, hands on ownership of all design tasks for live and new games;
- Mentor and oversee tasks given to less experienced designers;
- Surface and manage design risks from conception through the life of a project;
- Active participation in design meetings with senior management to discuss design issues and design proposals;
- Ensure communication and maintenance of design vision from conception through release;
- Analyze competitor games, benchmark best practices, predict new trends;
- Design and iterate features in live-ops and new development for multiple titles;
- Review product management data and ensure a healthy design life cycle;
- Create and own the implementation of fun, engaging in-game events and other game content;
- Assess and apply qualitative and quantitative feedback to improve game engagement, monetization, and retention;
- Create clear and complete game design documentation for game content and features;
- Understand the player and voice the player’s emotional experience with the game, approaching game design by putting the player first.
Requirements:
- Portfolio of released titles and your contribution;
- Cover Letter explaining why you’d be a great fit, and how you define “fun”;
- Resume and tools list;
- Solid understanding of basic economy balance and tuning;
- Experience writing clear and concise game design documentation, specs, user flows, and feature documentation;
- Excellent communication and critical thinking skills; ability to identify and solve key problems creatively with minimal guidance;
- Minimum 4 years experience in mobile game design, including at least 2 years on a game in live ops;
- Strong knowledge of free-to-play games in general, and the brain puzzle genre specifically;
- Unity and whitebox prototyping experience a plus;
- Experience creating game mechanics, features, and content designed to appeal to a casual audience.