Environmental Artist (Remote)
AGBO
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame . The studio’s projects include Academy Award–winning Everything Everywhere All at Once , Netflix hits The Gray Man and Extraction , and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. AGBO is currently in production with Netflix on Tygo and Mercenary , both part of the Extraction universe , as well as with Lionsgate on John Rambo , a prequel to the iconic franchise. The studio is in post-production on The Whisper Man , starring Robert De Niro, and Avengers: Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
AGBO is seeking a talented Unreal Environment Artist to join our Visual Effects (VFX) team. The Unreal Environment Artist will help define overall quality and construct 3D environments to deliver consistent, high-quality environmental assets, and locations. Work closely with the Environment Lead to help define the look of our project as well as establish and document workflows and best practices.
Create 3D assets, materials, and textures of the highest quality and maintain content throughout the entire development process.
Collaborate with other Environment Artists to craft compelling spaces and support them through all phases of development.
Breakdown environment tasks, create asset briefs and help support both studio and external artists.
3+ years of professional experience in computer-generated art for entertainment or games.
- Experience building environments from initial blackout to final polish/ship.
- A portfolio with examples of environment asset creation and/or world building.
- Ability to efficiently model, sculpt and texture both organic and hard surface assets to a high degree of quality.
- Have the experience to create assets for a range of art direction styles, from photo-realistic to stylized.
- Proficient knowledge of Maya (or similar 3D modeling software), Photoshop, Zbrush, and Substance Painter.
- Strong understanding of world building workflows, technical constraints and asset creation using Unreal Engine.
- Experience procedural world building methods & techniques (PCG, Houdini or other).
Experience with creating real time vegetation/foliage assets using SpeedTree (or similar software).
Technical Art background, knowledge of advanced Unreal Engine material creation, blueprints, Python/MEL scripting and creating efficient environment/world building workflows & tools.
Experience lighting environments in Unreal Engine.
Environment concepting skills.
Experience with live shoots on a motion capture stage or experience with LED Wall projects.
This is a temporary position with the possibility of extension based on project needs.
Remote candidates may be considered; AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
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